New Cancelled Games & Their Lost Media Added to the Archive

Fallout Extreme [XBOX – Cancelled]

Fallout Extreme is a cancelled squad-based RPG / tactical shooter that was in development by Interplay’s 14 Degrees East division for the original Xbox. The project was in development for several months in 2000, but it didn’t really have a concrete development team and never made it out of concept stage. After Extreme was cancelled, Interplay’s next attempt at making a console version of Fallout was Fallout: Brotherhood of Steel, released for both the Xbox and Playstation 2 in 2004. Fallout: Brotherhood of Steel 2 had the same fate of Extreme and was cancelled in early development.

On Fallout Wikia we can read all that is currently know about Fallout Extreme:

The game could be played in first and third person perspective. The player would control a 4-person team and would be able to switch the active character, all of which had various skills, at any moment. The team could consist of ordinary wastelanders, former Brotherhood of Steel members, super mutants, Native American shamant and even Mongol warriors. There were both single- and multiplayer modes.

Not much is known about the development team. Brian Christian, head of 14 Degrees East was the lead producer, while Todd J. Camasta was the art director, like with Fallout Tactics.

Sadly only few artworks remain from Fallout Extreme, preserved in the gallery below.

Thanks to Robert Seddon and Userdante for the contribution!

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De Blob [Wii – Beta]

De Blob is platform-puzzle game developed by Blue Tongue and published by THQ in 2008. The game was originally developed as a free downloadable game for the Windows PC by students of Game Design & Development and Game and Media Technology at Utrecht University in the Netherlands.

THQ noticed the game and was very impressed with the team’s work, acquired the rights and handed over the project to Blue Tongue Entertainment to develope the Wii version. [Info from Wikipedia]

MrRetroGamer96 found a video of an alpha/ near beta version of De Blob from E3 2007:  the hud is entirely different, and the other heroes besides De Blob are not the same. Billboards all have the same image in this version, wheras in the final game they are diverse in the image that shows up on them.

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Les trois Mousquetaires [SNES – Cancelled?]

Les trois Mousquetaires (The Three Musketeers) is an action game that was in development by Loriciel for the Super Nintendo, but it seems that the project was later cancelled as we cant find any evidence of its release. Celine was able to find some screenshots from some old french magazines: Banzzai #24 and SuperPower #21. Les trois Mousquetaires’ gameplay should have been similar to the Pocky & Rocky / KiKi KaiKai series, with a top-down perspective in which the characters moving through a level while defeating approaching enemies and destroying obstacles that may block the player’s path. It’s currently unknown if the game had a multiplayer coop mode too.

Thanks to Celine for the contribution!

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Voodoo Islands [PC/PS2 – Cancelled]

Voodoo Islands is a cancelled open world action adventure that was in development in 2002 / 2004 by Spirit / 10TACLE Studios for the Playstation 2 and PC. Gamers were able to play in three different modes in both online and offline play, following the life of a pirate, attacking ships, searching hidden treasures and so on.

As we can read in the IGN preview:

Taking the role of a pirate captain, you set forth on the high seas, fighting against evil cannibals, hostile pirates and the omnipresent Conquistadors. Your aim is to control the Caribbean Sea … but these are not calm waters. This is a treacherous sea full of bloodthirsty enemy Pirates, dangerous Voodoo spells and mysterious magical artifacts.

Sadly the game was canned for unknown reasons. In the gallery below you can see various screens from the project: it’s interesting to notice that the early images released were from target renders, that did not look like the “final” game.

Thanks to Userdante for the contribution!

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Mario vs. Donkey Kong [GBA – Beta / Unused]

Mario vs. Donkey Kong is a Game Boy Advance spiritual sequel to the first Donkey Kong game for Game Boy, developed by NTS in 2004. The game concept revolves around a combination of platform and puzzle elements, challenging Mario to find keys, reach a locked door, and rescue mini-Marios. [Info from Wikipedia]

Upaluppa and Kiiro found many unused stuff and beta levels still hidden in the final game’s code, as a a prototype version of the MvsDK e-card levels, Mini Marios trapped inside crystal balls as keys, some unused coins / stars and a working level editor. It’s possible that the Level Editor evolved from the unreleased Donkey Kong Plus.

Also, an unused Bomb-Ombs behavior. As wrote by upaluppa:

they start running around scared, just like Shy-Guys do, when Mario is equipped with the hammer! You’ll never see them running normally, because none of the levels with Bob-Ombs includes hammers…

Thanks to Hiccup for the contributions!

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