New Cancelled Games & Their Lost Media Added to the Archive

Crushed Baseball 2004 [PS2/GC – Cancelled]

Crushed Baseball 2004 is a cancelled Baseball game that was in development by Amaze Entertainment for the Playstation 2 and GameCube, that would have been published by Bam! Entertainment. It was meant to be an over-the-top arcade game (similar to Sega Soccer Slam), featuring crazy characters (you can see a human-shark in the screens below) with superhuman abilities. As we can read from a GameSpot preview:

Special powers, known as mojo abilities in the game, will include pitches that slice through the hitter’s bat like a buzz saw, batters hitting the ball so that it lodges itself in the ground and can’t be picked up, and fielders using suction gloves to ensure that they don’t miss a catch.

Many of the mojo abilities in the game will have to be earned during matches played in one of the game’s fully interactive ballparks. For example, at the Karate Dojo stadium, players who hit a gong with the ball will be rewarded with a new ability, as will players who manage to smash a stained-glass window in the centerfield wall of one of the other stadiums.

Originally announced in october 2002, Crushed Baseball was scheduled for release in March 2003, but it was later cancelled probably because of the publisher’s economic problems. In 2004 BAM! Entertainment was delisted from NASDAQ and continuing financial troubles made it impossible for them to publish any new games.

A GameBoy Advanced version of Crushed Baseball was developed by Griptonite Games and published in September 2004 by Summitsoft Entertainment.

Thanks to Les Betterley for his help in preserving some more screens from this lost game!

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Conan [Jaguar – Cancelled]

Conan is a cancelled beat ’em up similar to Golden Axe that was in development by Arcade Zone for the Atari Jaguar. The french studio was closed down after Sony decided to not publish their latest Super Nintendo game, as the original Playstation arrived in Europe. Without another publisher they had to give up on releasing Nightmare Busters SNES and Arcade Zone had to shut down. Conan Jaguar vanished with their closure and it’s unknown how much of the game was finished before the cancellation.

At 1Up Games can read an interview with former Arcade Zone’s developers, in which they mention this unreleased beat ’em up:

Lyes Belaidouni: We even made an attempt on the Atari Jaguar, the stillborn console for which we developed (without bragging) the most beautiful beat’em up with huge sprites and monumental backgrounds ! But this, alas, no one has seen it…

Celine was able to find some screenshots of the game in magazines CD Consoles #2, #5 and GF #95

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Land of the Dead (Day of the Zombie) [PC XBOX – Beta]

Land of the Dead: Road to Fiddler’s Green is a FPS based on the George Romero zombie horror movie Land of the Dead, that was developed by Brainbox Games (now Digital Extremes) and published in 2005 by Groove Games, for PC and the original XBOX. As we can read on Mobygames, the project was originally developed as a singleplayer PC game called “Day of the Zombie”, which had a 4 months development cycle and was ready for October 2004 release.

Day of the Zombie was shown to Universal Studios around the time the movie Land of the Dead was being filmed in Toronto, Canada (where Groove Games is headquartered) – this is how the license was secured. The game was ported to Xbox, multiplayer functionality was added and environments were added to tie the game to the movie.

In April 2009, a Youtube user posted a video from Day Of The Zombie, with a link to download a playable beta of the game. This leaked version is very similar to Land of the Dead, but it’s currently unknown if it’s really the original Day of The Zombie project or just a mod of the released game.

Thanks to Alex for the contribution!

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Madness: House of Fun [GEN/MD – Cancelled]

Madness: House of Fun is a cancelled platform game based around the Ska music group with the same name, that was in development by Gremlin Graphics for the Sega Genesis / Mega Drive. The project was a “remake” of the original Gremlin’s Amiga title “Harlequin”, with new graphic, characters and Madness’ music. As Robert Hazelby (webmaster of Madness Information Service Online, a fan site of the group) wrote on the Total Madness mailing list:

I’m not sure if the band were actually going to be featured in the game as Gremlin devised some strange character (who’s name escapes me at the moment) who the player would control. In the background, it was planned that some awful 6 channel Yamaha sound-chip induced ditties would be playing away.

Unfortunately the bottom dropped out of the console market and Gremlin decided to can the Madness computer game and so it was never released. Ex MML subscriber Jacco Van’t Reit (did I spell that correctly) did offer his services with regards to helping to produce the game after he had worked on previous projects for the Gremlin team but this unfortunately didn’t happen.

Track down an Amiga and a copy of Harlequin to see how your Madness game would have played.

Thanks to Celine and Rod_Wod we were able to preserve many screens of Madness: House of Fun, that were found in some old magazines (as Mean Machine #17, Mega Force #17).

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Too Human [X360 – Beta]

Too Human is an Action RPG developed by Silicon Knights and published in 2008 by Microsoft Game Studios for the Xbox 360. The project is of particular interest to prototype video game enthusiasts. Development lasted more than a decade, and it was planned for three different consoles (Playstation, GameCube and Xbox 360). Silicon Knights promised a game of a grand scope and daring design. It was to be a game that changed genre depending on how the player would customize his character.

On the PlayStation, it was estimated to be 80 hours long and spanned four discs. IGN stated the following as the original story and game play:

Far into the future, when earth has become a mega-civilization of androids, robots, cyborgs and Big Brother companies, players take on the role of cop whose partner was killed by a cyborg. Angered by this death and moved to seek vengeance, the main character will take a job as a security operative in this monolithic chip corporation to find out just what happened.

In this futuristic world, people are part human, part machine, and your character’s limbs, neck, head, and just about everything else except his organs can be replaced by chips and machinery. The player will have the option of enhancing his body with cybernetic enhancements at the start of missions, and will be able to customize the character in line with the way they choose to play the game

For example, a player who prefers the Metal Gear Solid approach may wish to enhance leg strength to be able to move more quickly and stealthily through the game, whereas another player might wish to increase arm and torso strength to be able to carry more deadly implements of destruction. The choices made by the player will have a direct bearing on the gameplay in this manner.

Ancient legends did not have an impact on this version of the game. Briefly mentioned was that Japanese history was used in a small amount, but not for the whole game. The first name they gave the protagonist was John Franks, his name on the final is Baldur.

Multiple endings were planned but axed. Although the basic premise of the game did not change, the game was overhauled when it jumped on the Xbox 360. The final game uses Norse mythology as reference material. You take control of Baldur, one of the cybernetics enhanced soldiers revered as gods. For ages man has been in a war with bloodthirsty machines. To make matters worse, the god Loki has betrayed those he once served.

The Too Human that one can go to a store and buy is a strict action RPG that has a loot drop system. Four distinct classes are available and a “skill tree” gives astonishing customization options. The player may only change body armor and weapons but not body parts.

Even after arriving on the Xbox 360, certain features were altered. Dyack claimed that the game was too big and had to be split into a trilogy.  It’s possible that the 2nd and 3rd Too Human chapters could never see the light of the day, as the first game received low scores and did not sell many copies. In earlier Xbox 360 builds the game had strict control of the camera. Although IGN boasted the game did a great job with the camera views, camera control was ultimately relinquished to the player. Silicon Knights had attempted to omit a HUD from the game.

Four player cooperation was slated for the game as well, but only two players may play together in the final.

In the gallery below we can notice many beta screens, with scenes that were not in the final game or changed before the final version (as the Thor design). There is even a different loading screen. If you can notice more specific differences, please let us know!

For more info on the development of the game and its original unseen concepts, check our article: Too Human, the game that will never be. Also, take a look at our archive for images and videos for Too Human on the Playstation and Too Human on the GameCube!

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