New Cancelled Games & Their Lost Media Added to the Archive

What if we had Zelda URA for the 64DD?

Then this would happen when loading Zelda: Ocarina of Time:

Basically Zelda Ocarina of Time is ready-to-connect to its 64DD expansion, even if it was never released, and that DISK icon would have marked the URA save file to distinguish it from the normal game. The DISK icon was already found sometime ago thanks to GameShark codes / hack, but this is probably the first time that i see the Zelda URA startup in motion.

Jimmy130 posted this video and a little article on his Nintendo 64 Disk Drive blog (in french). Here’s a rough translation:

I found a solution so that the game starts with the disc Ura Zelda in the 64DD. The result is an unprecedented title screen and selecting the backup disk with the logo.

It is legitimate to ask how I did. And if I had the disk Ura Zelda? Or if not, is it a stupid action replay code? Has this to do with my 64DD development? I do not intend to say right now, I’ll leave the mystery.

I’ll also tell you a little more about how the save. When Zelda OOT detects Ura Zelda in the 64DD, it proposes to start a backup version 64DD (as shown in the video). By cons, now that I have created my backup disk, it is stored in the 256 Kbit SRAM cartridge. So if, for a total coincidence, I restart the game without the 64DD, the backup should be inaccessible.

To know more about Zelda URA and the Zelda 64 development check our article: Project Zelda 3D: The Development of Zelda 64. Props to Jimmy130 for the video!

Mercenaries [PS2 XBOX – Beta / Unused]

Mercenaries: Playground of Destruction is an open world action game developed by Pandemic Studios and published in 2005 by LucasArts for PlayStation 2 and Xbox. DCodes7 was able to find 2 unused cut scenes, one placeholder intro and one unused trailer still hidden in the final game. Also, from looking at the data on the disk it’s possible to see some E3 files (maybe a beta level / demo?) and a debug menu (disabled).

In the gallery below you can see some beta screens with:

  • Beta Jacob
  • Removed Blood?
  • A carbine with a scope (the scope isn’t in the final)

Images:

Videos:

Ragnarok Online [PC – Alpha / Beta]

Ragnarok Online is a MMORPG developed by GRAVITY and originally released in South Korea in 2001 for PC. While looking at some videos on Youtube, Sumikuroi noticed many differences in the alpha / beta footage:

  • Only 1 hair style
  • Different maps
  • No zoom
  • Different hud
  • Most the options ingame not working or disabled
  • Different skill tree and job change
  • Different marks in the ground when select for moving
  • Baphomet (Boss ingame) is doubled sized

Thanks to Sumikuroi for the contribution!

Videos:

Unseen Interview: Nick Bruty and Earthworm Jim

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[Interview by EWJ]

Unseen 64 was given the great opportunity to talk to Nick Bruty President and Co-Founder of Planetmoon Studios. This article will be focusing on his time spent with Shiny Entertainment working on Earthworm Jim 1 and 2.  It’s important to note that the visual concepts he’s referring to in the first sentence are these two cut levels:

Nick Talks about the Earthwom Jim 1&2 Development:

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