New Cancelled Games & Their Lost Media Added to the Archive

12 Volt [PS2/XBOX/GC – Cancelled]

12 Volt is an arcade racing game that was in development by Sproing in 2003 / 2004 for the Playstation 2, Xbox and GameCube. The game was set in slot-car tracks and players would have been able to race their models in houses and gardens. 12 Volt looked like a mix between Re-Volt and another cancelled Nintendo 64 game, Mini Racers: it’s unknown why Sproing never released this project or how much it was completed before being canned.

Some more info can be read in the original press release:

The cars can move freely on the track, they are not bound to a specific lane or slot like conventional slot cars are! This way the game combines the look of a die-cast-racer with the feeling of a full-physics arcade rally game!

Highly realistic physics enable the player to activate toys and tools that work as weapons against other players. Imagine plunging through a heap full of marbles crashing at you in a world that really looks and feels like a childhood dream-come-true. Special magnetic rails even allow you to hook on to the inner side of hairpins and drive through them at full speed!

A GBA version was planned (and cancelled) too, but they did not even show any screens from this portable version.

Thanks to Userdante for the contribution!

Images:

Alone [PC – Alpha / Proto]

Alone is a cancelled horror FPS that was in development by Red Paperclip Games for about a year. After they completed an alpha build, new funding caused Alone to go from the Game Maker Engine to the CryEngine2 Engine, but sadly after about three months work stopped abruptly.

Today Alone no longer exists and there is very little reference to it on the Red Paperclip Games website, but thanks to Archive.org it’s still possible to read an old page on the project:

ALONE was first going to be a test game to say that I could complete a game. Well through some thinking I came to like ALONE. At first I had no name so I came up with ALONE to describe your state. ALONE started to attach to me more until I put time and effort into the game. Now I am always working on ALONE wherever I go. I also managed to pick up a few people on the way.

Dr. Rick Hauss has performed biological test to create a new enhancement for the U.S. armed forces. The new enhancement is known as the HGE or Human Genetic Enhancement. In the process of making it, Dr. Hauss accidentaly created a new virus. This new virus was known as the Z Virus. This virus would take over dead cells and bring back their living properties. The effects on brain cells allowed the virus to control the body. Before Dr. Hauss realized it, he had already tested on five subjects. The first four died and were brought back from the virus.

The final experiment survived. After the four experiments killed everyone but Dr. Hauss in Bio Labs, they spread out to take over the Norton Military base. The effects of the HGE causes increase in strength, agility and intelligence. Although the subject also obtains permanent amnesia. The final experiment is Seth Thomas. His body has a natural immunity from the virus.

The player will play as Seth Thomas through the game ALONE as he uncovers the truth behind the HGE.

A very early Alpha of Alone was somehow leaked online: in this build there are many bugs and everything is a place holder texture: not much of the first area is in this,  but it is all that is left. An interesting view on the early development of a lost game.

Hidden in the Alpha code it’s possible to find 6 levels:

Livello 1 = environment test
Livello 2 = vehicle test
Livello 3 = enemy test (same as lv 2)
Livello 4 = full level test (same as lv 2)
Livello 5 = secret boss (empty lv)
Livello 6 = cutscene test
LucaPM was able to patch this Alpha to run it better! Also, all the patches includes a GM8 total rewrite,so this ensures compatibility with Windows Vista/7. Download (via Megaupload):
Images:

Airborne Ranger [SNES – Cancelled]

Airborne Ranger is a cancelled action game / third person shooter that was in development by Microprose for the Super Nintendo. The game was a sequel  / remake of the original Airborne Ranger released in 1987 / 1988 for Amiga and various PCs. As the original version,  we would have play as a sole airborne military to infiltrate enemy territory to complete various objectives. It’s currently unknown if the SNES version was going to use the same level system as the original game, that created maps and objective locations randomly so missions were never the same.

Some screens of the game were found in magazines Banzzai #14 and Super Power #12

Thanks to Celine for the contribution!

Images:

2 Finger Heroes (Natal) [X360 – Cancelled]

2 Finger Heroes is a canceled beat ’em up  made by Arkedo studios that was supposed to be played with the Natal, the Xbox 360 “play without a joypad” add-on.  From the concept arts, we can see that the characters were controlled using the fingers o with some basic gestures, like folding your arms.

An interesting  project, which like the other Arkedo games also displayed an original graphic style (as seen in the concept arts below) and  a twisted story.

Unfortunately in the end the game got shelved because of development issues. As we can read on NeoGAF:

“One of the designs flaws of this, apart from the fact that it demanded some very precise pattern recognition from the Natal system, is that it would have been HELL to localize. Yup, what can be understood as the victory sign in France, could be a terrible insult in the UK, for instance. And we are not even talking about Italian. Oh, the possibilities..”

Images:

Mega Man Legends 2 [PSX – Beta]

Mega Man Legends 2 (called Rock Man Dash 2 in Japan) was released in japan in April of 2000, and has helped establish the series. Here are the beta findings that have been made, consisting of pre Japanese release pictures, and even some footage of a town that was removed from the final version of the game.

Videos:

The most notable feature of the above video, is at 1:08, where the footage of the removed town can be seen.

And in the gallery below, you can see concept arts for unused characters / enemies (taken from the Rockman Dash 2 art book), a character that’s not where they’re supposed to be, more of the unused town, a beta timer and more. Also of note, is the Blue/Purple haired character. In one image, they’re in an area that they’re not supposed to be, and in another, they can be seen in the removed town!

A Rockman DASH 2: Episode 1 beta demo that was included in “Tron ni Kobun”, the Japanese version of Misadventures of Tron Bonne.

A video from Mega Man Legends 2’s debug room can be found in Undergroundruin’s Youtube Channel!

Thanks to OKei for the contribution!

Images:

Debug Room: