New Cancelled Games & Their Lost Media Added to the Archive

Ms. Pacman: Maze Madness 2 [XBOX/PS2/GC – Cancelled]

In 2005 TKO Software were working on a sequel to Ms. Pacman: Maze Madness, a platform game that was originally released for the Nintendo 64, Playstation and Dreamcast. Ms. Pacman: Maze Madness 2 was going to be published for the Xbox, Playstation 2 and GameCube, but the project was cancelled in mid development because of saturated market for the genre.

Thanks to Hey Hey for the contribution!

Video:

Let’s Go Jungle! [Arcade – Beta]

Let’s Go Jungle is an arcade light gun shooter published by Sega in Japan in 2006 for the Lindbergh hardware system. In this game players have to shoot down various monsters ranging from a towering praying mantis, mutant frogs and blood-sucking leeches, while they attack these tourists en route through river rapids, cavern ruins, bluffs and more.

Kieranmay was able to notice many beta differences in an early promo trailer:

1. when it tells you to steer the icon intructions are presented differently.

2. the part where you shoot those dragon flys has a stone cliff on the left hand side of the screen in the final version.

3. the scene where the couple realise there heading towards a cliff “what?! theres a cliff”scream and hold on to each other is not present, it goes straight to the action button scene.

4. the water in the swamp scene the couple are walking through is orange/murcky brown colour but in the final version it’s clear.

5. the scene where your on the river shooting those bugs on water are a dark colour but in the final version they’re lime green.

6. the direction icons are red and white but in the final they are either just blue or red depending on which player gets instructions.

7. the frogs that jump out of the water were jumping out much faster in the beta and were a light green but in the final they jump out thats easier for the player to shoot and are green and yellow.

8. the scene where you’re sliding down in the cave you don’t hear gun bullets ricocheting off the sides in the cave like in the final version.

9. other difference in the cave going down the slideis in the final version you have to shoot at the stone tights or you will get hurt but in the beta you don’t shoot them and you don’t get hurt, you just go past them on the way down.

10. the level sumary is different at the end of each level you complete as shown in the video.

Thanks to Kieranmay for the contribution!

Video:

ResQ [MD/G – Cancelled]

ResQ is a cancelled 2D shooter / action game that was in development by Tempest Software for the Genesis / Mega Drive. The project was almost finished when the publisher, Psygnosis, decided to pulled it out: even if ResQ was never officially released, a rom of the game was leaked online and can be easily found through Google.

The look and feel of the game seem taken from an Amiga project, probably because the team was inspired by the Bitmap Brothers graphic style back then. Other inspirations were games such as R-Type (for the ship) C64 version of Turrican, Super Ghosts and Goblins (for the centurion) Starwing/Starfox (for the 3D bonus game).

As a former graphic designer of Tempest Software wrote:

The Game was programmed on 486 PC’s by Bill Pullan and Pete, while  Jason used Deluxe Paint II and III on an Amiga 1200 with RAM upgrade for Graphics and Animation. Bill actually worked on an Amiga title before RESQ, “Bill’s Tomato Game“.

Thanks to Jason and Celine for the contributions!

Images:

Videos:

Street Fighter 1 [Arcade – Beta / Proto]

The original Street Fighter made its debut in the arcades in 1987. It was designed by Capcom’s Takashi Nishiyama and Hiroshi Matsumoto. The player took control of martial artist Ryu, who competed in a worldwide martial arts tournament, spanning five countries and ten opponents. [Info from Wikipedia]

Street Fighter 1 went through some changes between the prototype and the final, some of the more notable changes is the main character Ryu’s victory pose has changed from prototype to final, some of the characters not programed into the game, and no voices for the game. Below is a list of noticeable changes, with the help of  Torentsu who was kind enough to do a little digging into the coding, so please if you see him on the U64 Forums, please give him a pat on the back.

The prototype version:

* No Demo Mode, goes to high score table and then back to the title screen
* There are different colors used in the high score table.
* Title Screen animation is different
* Is buggy
* No voice samples.
* Characters share stage music.
* Ryu’s victory pose is different.
* Every sound effect is different from the final.
* Different intro/outro music.
* Instead of best 2 out of 3, you must win a best 3 out of 6
* There is a typo on the victory screen, “Rut Don’t Forget…” instead of  “But Don’t Forget…”.
* There’s no level select, it just goes down a list of fighters.
* The Hurricane Kick isn’t in the game.
* The Build Date is earlier than the final, possibly a demo version of the game
* Enemies are missing from the beta, but the stage maps are there, and there are some differences between the beta and final.

Below is a video comparing gameplay from the prototype build to the final, note some of the changes are shown. If you have any information about this prototype, let us know in the comments.

Videos:

Joe [PSP/N-gage – Cancelled]

Joe is a cancelled action game that was in development by HumanSoft in 2003, for the N-Gage and PSP. Originally the studio produced a Renderware tech demo to pitch Joe for the N-Gage, but a PSP version was also planned. The 2 screens preserved in the gallery below are probably target renders for the N-Gage version and it’s unknown how much the game was progressed before being abandoned. Probably HumanSoft never found a publisher interested in their project and Joe had to be canned.

As we can read from the original press-release on IGN:

Joe is a “commando-type action-platform game”, Joe will boast four single-player missions with up to eight different levels per stage. Throughout the course of his adventure, Joe will make use of his hand-to-hand combat skills as he battles it out against a group of terrorists who have overtaken military bases, invaded important office buildings, and hijacked various trains, boats, and airplanes.

[…]

Additional details are still forthcoming, though it has been confirmed that Joe will utilize the PSP’s linking feature and support up to four players at the same time. A publisher has yet to be named.

Thanks to Userdante for the contribution!

Images: