New Cancelled Games & Their Lost Media Added to the Archive

Hei$t (Heist) [X360/PS3/PC – Cancelled]

Heist (HEI$T) is a cancelled action game that was in development by inXile Entertainment and would have been published by Codemasters for the PlayStation 3, Xbox 360 and PC. The game was to be set in San Francisco, California, circa 1969, where the players would have been able to control a group of criminals as they perform various thefts. In January 2010 Codemasters announced that the game had been officially cancelled, as we can read on CVG:

“After a much extended development period, Heist has been terminated as a project and removed from our release schedule,” a Codemasters spokesperson told CVG.

“Codemasters is focusing its future portfolio on high quality titles that will, in the majority, be developed and produced by our internal studios.”

Some more info on Heist’s gameplay can be found in the original press release:

In addition to knocking off banks, each with their own set security precautions, throughout the city, players will be highly motivated to pull off further jobs. These include raiding bars, restaurants, strip clubs, armoured cars, and more in order to acquire the bigger and better tools needed to penetrate the increasingly more difficult banks.

Thanks to Robert Seddon and Landlock for the contribution!

Images:

Videos:

Jalapeno Harry [PSX – Cancelled]

Jalapeno Harry is a cancelled platform game that was in development by Sony in 1997 / 1998 for the original Playstation. There is not much information available on this unreleased project, except some concept artwork that shows what the game would have looked like. We can read some more info about Jalapeno in this quote by Jason Rubin on IGN:

Sony even started to mess around with its own, internal platformer based on the success of Crash. “Because Universal owned Crash, before Sony bought Naughty Dog, Sony thought that in case Crash went away, they needed to have an engine that could do what we were doing,” Rubin said, “and they actually internally started working on a ‘Crash Killer,’ they called it, that was eventually Harry Jalapeno, believe it or not.”

Maybe Sony decided to stop the work on Jalapeno Harry as Naughty Dog and Universal made the Crash Bandicoot series a Playstation 1 exclusive and they did not need to spend money on another platform brand.

Thanks to Hey Hey for the contribution and to Sir_Brando for the english corrections!

Images:

Ms. Pacman: Maze Madness 2 [XBOX/PS2/GC – Cancelled]

In 2005 TKO Software were working on a sequel to Ms. Pacman: Maze Madness, a platform game that was originally released for the Nintendo 64, Playstation and Dreamcast. Ms. Pacman: Maze Madness 2 was going to be published for the Xbox, Playstation 2 and GameCube, but the project was cancelled in mid development because of saturated market for the genre.

Thanks to Hey Hey for the contribution!

Video:

Let’s Go Jungle! [Arcade – Beta]

Let’s Go Jungle is an arcade light gun shooter published by Sega in Japan in 2006 for the Lindbergh hardware system. In this game players have to shoot down various monsters ranging from a towering praying mantis, mutant frogs and blood-sucking leeches, while they attack these tourists en route through river rapids, cavern ruins, bluffs and more.

Kieranmay was able to notice many beta differences in an early promo trailer:

1. when it tells you to steer the icon intructions are presented differently.

2. the part where you shoot those dragon flys has a stone cliff on the left hand side of the screen in the final version.

3. the scene where the couple realise there heading towards a cliff “what?! theres a cliff”scream and hold on to each other is not present, it goes straight to the action button scene.

4. the water in the swamp scene the couple are walking through is orange/murcky brown colour but in the final version it’s clear.

5. the scene where your on the river shooting those bugs on water are a dark colour but in the final version they’re lime green.

6. the direction icons are red and white but in the final they are either just blue or red depending on which player gets instructions.

7. the frogs that jump out of the water were jumping out much faster in the beta and were a light green but in the final they jump out thats easier for the player to shoot and are green and yellow.

8. the scene where you’re sliding down in the cave you don’t hear gun bullets ricocheting off the sides in the cave like in the final version.

9. other difference in the cave going down the slideis in the final version you have to shoot at the stone tights or you will get hurt but in the beta you don’t shoot them and you don’t get hurt, you just go past them on the way down.

10. the level sumary is different at the end of each level you complete as shown in the video.

Thanks to Kieranmay for the contribution!

Video:

ResQ [MD/G – Cancelled]

ResQ is a cancelled 2D shooter / action game that was in development by Tempest Software for the Genesis / Mega Drive. The project was almost finished when the publisher, Psygnosis, decided to pulled it out: even if ResQ was never officially released, a rom of the game was leaked online and can be easily found through Google.

The look and feel of the game seem taken from an Amiga project, probably because the team was inspired by the Bitmap Brothers graphic style back then. Other inspirations were games such as R-Type (for the ship) C64 version of Turrican, Super Ghosts and Goblins (for the centurion) Starwing/Starfox (for the 3D bonus game).

As a former graphic designer of Tempest Software wrote:

The Game was programmed on 486 PC’s by Bill Pullan and Pete, while  Jason used Deluxe Paint II and III on an Amiga 1200 with RAM upgrade for Graphics and Animation. Bill actually worked on an Amiga title before RESQ, “Bill’s Tomato Game“.

Thanks to Jason and Celine for the contributions!

Images:

Videos: