New Cancelled Games & Their Lost Media Added to the Archive

Denjin Makai [SNES – Not Cancelled?]

Denjin Makai is a series of beat ’em up developed by Banpresto and released for the Arcade from 1993 to 1995.  A Super Famicom / Super Nintendo version was planned too, but it seems that it was never released. It’s currently unknown if the SNES Denjin Makai was going to be a new game or a port of the first chapter already released in arcades.

Thanks to Celine for the contribution! (Scans from Super Power magazine issues #20 and #22)

Update: Celine later found out that this game was indeed released in japan under a different name:  Ghost Chaser Densei.

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Tommy Tallarico’s Play Me Sound Editor for the NES leaked!

In January 2010 Kirakid from the Nintendo Age Forum was able to find a previusly unknow NES Sound Editor at a Swap Meet in Orange County California. It was later discovered that this cart is  a prototype music development tool created by Tommy Tallarico (the artist who wrote the music for more than 250 games, including the Earthworm Jim series, Messiah, MDK, Wild 9, Unreal, Cool Spot and Maximo) to write an NES Sound engine that he put on Color A Dinosaur.

After Kirakid sold this prototype to the NA community, Mr.Mark and BeaglePuss dumped and released it for everyone to enjoy. You can download Tommy Tallarico’s Play Me Sound Editor from the Nintendo Age Forum!

Also, Tommy commented this find on the Nintendo Age Forum (thanks to Frank Cifaldi):

“Holy shit! Yeah… those are my carts. And the “Tommy T.” label is my handwriting. The “Golf Power” was an old cartridge casing that I erased over… I was a game tester for Golf Power so when the game was completed I used the cart to put an NES sound engine on it for when I was working on Color A Dinosaur!

It’s actually a pretty historical cartridge because Color A Dinosaur is always heralded as the worst game I ever worked on… which drives the price of the actual NES cart up because so many people try to find it. I’ve signed a ton of those things. The complete NES Color A Dinosaur story can be found here.

There are a handful of videos on YouTube of the game

Also… that was right during the time when I went from a game tester to a composer (which is why I used my Greg Norman cart).

Pretty crazy!!

Make sure to pass on this info and the story with the cart. It’s a pretty interesting piece.”

Huge props to Kirakid, BeaglePuss and Mr.Mark for sharing this interesting piece of NES history with the community!

Dealer: Chronic, Pills & Coke [XBOX/PS2/PC – Cancelled]

Dealer:  Chronic, Pills & Coke is a cancelled action game / third person shooter that was in development by Nagual Games in 2004, for Playstation 2, Xbox and PC. As we can read in the original press release, the game was set in a huge metropolis, with a lot of driving and shooting,  a gameplay similar to GTA, in which the player was able to take part in the bloody and amusing adventures of a drug dealer.

The main object of Dealer was to build up a prosperous, illegal distribution network with one of the four characters available: the player had to expand the business by buying a drug lab, a cellar to grow mushrooms or even a marijuana plantation. The extra money were used to buy extraordinary cars, weapons , whore houses and luxurious properties.

Some of the unseen features:

  • Drugs, weapons, and sex – unpredictable and explicit story + free game course;
  • Prevention – the game demonstrates the effects, traps and dangers of various drugs;
  • Adult content – Night clubs, junkie prostitutes and sexy women;
  • Completely lifelike, enormous and elaborate city (Ghetto, Harbor, Downtown, Beach, Suburbs, Hills, Luxury seashore etc.)
  • Different drugs – different effects (Depending on the type of drug and consumption and use: morphed tracks, +/- health, speeding up/slowing down time, +/- susceptibility to injuries, freshness/tiredness, bent walking, falling asleep, addiction etc. – even lethal overdose).
  • 60 different NPCs;
  • 40 different controllable vehicles, controlled by AI;
  • 20 complex missions from the storyline +10 hidden or optional missions;
  • Multi-play
  • 40+ hours game play

The game was developed on the BioGraphic Inc. Gamebryo engine, a 3d-game engine used for other titles as “Morrowind”, “Dark Age of Camelot” “Axis & Allies”, but sadly there are no in-game screenshots from Dealer:  Chronic, Pills & Coke preserved yet, only few artworks in the gallery below.

The game was cancelled for unknown reasons, but we could speculate that Nagual never found a publisher interested in the project.

Thanks to Userdante for the contribution!

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The Magical Ninjya: Jiraiya Kenzan [PS2 – Cancelled]

The Magical Ninjya: Jiraiya Kenzan (also know as Magical Ninja Ji Rai Ya) is a cancelled action game / platform that was in development in 2002 / 2003 by Capcom Production Studio 3 for the Playstation 2. The project was announced at the Tokyo Game Show 2003 but it soon vanished from Capcom’s release list and in the end Jiraiya was canned for unknown reasons. The gameplay would have probably been similar to the Mystical Ninja Goemon series or  i-Ninja, with an interesting coop multiplayer mode for 2 players.

Players would also been able to summon beasts to help in battles, and earn new beasts by beating the game’s bosses. The 2° player in coop mode could have chose if being another ninja or if using one of these beasts.

Originally Capcom released few screens, some artworks and a trailer of Jiraiya Kenzan, but sadly only the images are preserved in the  gallery below. The trailer (that was once available at Capcom’s official website) it’s now gone, so if you still have a high-quality copy of this (the file was named jiraiya_320.mpg), please let us know! The game’s characters were designed by Susumu Matsushita, the artist responsible for the design in Capcom’s Maximo series.

Thanks to Userdante, Celine, Maik and Sam Jones  for the contributions!

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Black [PS2/XBOX – Beta]

Black is a FPS developed by Criterion Games and published in 2006 by Electronic Arts for the PlayStation 2 and Xbox. Thanks to a playable demo released before the game was completed, DCodes7 noticed various beta differences, listed in the gallery below. Also, as wrote by Satrialeson the NeoGaf Forum, originally Black had a “challenge mode” where you would run around the levels shooting targets within a set time, but this was removed in the final version.

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