New Cancelled Games & Their Lost Media Added to the Archive

Dimm and Witt [PSX – Cancelled]

Dimm and Witt is a cancelled game that was in development in 1995 by PF Magic (creators of Ballz and the Petz series) for the original Playstation. The project was never released and we dont even know much about its gameplay: seeing their past works and the only screenshot preserved, it could have been a fighting game or a sidescroller action game.

If you worked on Dimm and Witt and have more screens / info on the project, please let us know!

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dimm-and-witt-pf-magic

Sonic Rush [DS – Beta / Unused Stuff]

Sonic Rush is a platform game developed by Sonic Team and Dimps, published in 2005 for the Nintendo DS.  Various screenshots from pre-release versions of the game show slightly different areas, different HUD, slightly different gameplay and the first screenshot of Blaze the Cat shows a Sonic life icon while, in the final version, Blaze has her own life icon. We can also notice a different main menu screen.

The Beta version had a totally different  soundtrack for the main menu, for the Leaf Forest, for the boss stages and the end of an act. Also, some FX sounds are different from the final version (Sonic’s voice is different too).

In January 2007 DRX from the Hidden Palace released a prototype version of the game, that was shown at E3 2005. In the E3 version you were meant to play only one level, but Tanks from Sonic Retro has found out that there are 7 zones listed in the proto,  and 3 are playable via hacking. He also found an unused set of sprites  from Sonic Advance 3, but we don’t know how they were used in the development of Sonic Rush.

More info can be found at Sonic Retro and Sonic Retro Forum (this and this topics)

Thanks to Hiccup and YamiHoshi for the contributions!

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Heavy Machinery [Sega 32X – Cancelled]

Heavy Machinery is a cancelled racing / car combat game that was in development by Scavenger for the Sega 32X. The project started as a game called Nitro Wreaks, that was meant to be published for the Mega Drive / Genesis, but after some time the team decided to move it to the 32X. As we can read at the 32X Memorial Site:

According to a magazine preview of a nearly complete test version, the game was to consist of nine missions through many types of locales, weather, and road conditions. Enemy vehicles would attack you and attempt to block your path, while helicopters and planes fired on you from above. Your mission was to destroy as many enemies as possible with your weaponry, as well as make it to the next checkpoint within the required time. Hazards and power-ups littered your path, creating an obstacle course that was said to really effect the gameplay.

Even if it was almost finished, Heavy Machinery was never released, probably because of the failure of the 32X add-on.

Thanks to Celine for the contribution!

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Gundam Battle Assault 2 [PSX – Beta / Unused]

Gundam Battle Assault 2 for the PSX, is, disregarding it’s name, the third gundam fighting game for the system to be made, (Gundam the Battle Master, Gundam Battle Assault, Gundam Battle Assault 2) and was released on July 17th, of 2002, late in the life of the PSX system. Being the third in the series, it has four characters leftover from previous games. These are the four that were left out:

Hamma Hamma
Qubeley
The-O
Zeta Gundam (not to be confused with the Double Zeta, which is a normal character)

Aside from a few glitchy moves, and the fact you need Gameshark codes to use these characters, they are fully playable in the Vs. modes. Oh, and yes, it shows the pilots that are in the suits, (they’re turned off in the below video) but the only one that’s acurate, is The-O, with Paptimus Scirocco. The other three pilots are either wrong, or display somewhat glitchy.

Fight 1: Hamma Hamma vs. Epyon
Fight 2: Qubeley vs. Psyco Gundam Mk III
Fight 3: The-O vs. Tallgeese III
Fight 4: Zeta Gundam vs. Hydra Gundam

Video: Gundam Battle Assault 2 Gameshark Characters

Saint Row 2 [X360/PS3/PC – Beta]

Saints Row 2 is a sandbox / action game game developed by Volition Inc and published by THQ for PC, PlayStation 3 and Xbox 360 in 2008. James Tsai,  SR2’s Lead Designer, in and interview with IGN revealed that some content had to be removed from the game before it was published:

JT: In the early stages of development we had some really crass stuff in the game, the kind of things that put you in that weird place where you’re laughing and squirming uncomfortably with guilt at the same time. One prototype had you driving a truck full of smuggled underage foreign prostitutes across the city while rival pimps rammed into you, knocking the girls out and cutting into your human trafficking profits. Another had you using a high pressure fire hose to wash homeless people off the street and into the gutter. Not exactly Nobel Prize material.

There was a lot of stuff we had in that didn’t register very high on the human decency scale, so we dialed some things back. For instance we changed the gender of the first character you encounter, since beating a female doctor to death with an IV stand wasn’t the impression we wanted to leave with the very first player action in the game. Instead, we have you beat a male doctor to death with an IV stand, to ease you into the killing.

From the early screens we can also notice various beta differences:

  • You can not customize characters in youe crib in the final
  • There was a different looking crib
  • Hideout has a different appearance
  • A pic shows  a cutscene that was removed

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