New Cancelled Games & Their Lost Media Added to the Archive

Escaper [Playstation – Cancelled]

Escaper is a cancelled action / adventure game that was in development in 1997 by Sony (SME) for the original playstation. Players would have been able to create their own super hero, to resolve puzzles and fight enemies. The game was shown at the Tokyo Game Show 1997 and few screenshots were published in old gaming magazines, but we cant find any more info on the project. It seems that Escaper was never released, but it could also be possible that i was released under a different name, at least in Japan. If you recognize this game, please let us know!

Thanks to Celine for the contribution!

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Nuclear Strike [PSX/PC – Beta]

Nuclear Strike is a multi-directional shooter developed by Electronic Arts and released in 1997 for the PlayStation and PC. DCodes7 has noticed that there are some data files named “E3*” in the game’s disk, that are probably releated to a beta demo that could have been used in a past E3 to show Nuclear Strike to the press. Luckyly this beta demo can be freely played by typing the code “LIGHTNING” in.

The beta level is unfinished, the mission and its terrain is based off the second level of Nuclear Strike, but with lots of incomplete edits. More than half of  the area is empty and has no live action FMV’s of its own. When completing all objectives you will hear a message saying “Thank you for flying strike air, we know that you have a choice of many games to play and we appreciate your time to play us.

Also note that the “LIGHTNING” code for the beta level never appears in Nuclear Strikes campaign and the only way to know of its existence is to look up the code on the net. You can see this unfinished level in the videos below.

Thanks to DCodes7 for the contribution!

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Hachi Koi [DS – Cancelled]

Hachi Koi is a cancelled “love simulator” that was in development by Electronic Arts for the DS in the Japanese market. The game was announced in 2008, but in december 2009 Famitsu reported that the project will never be released.  From Adria Sang’s blog we can read more about Hachi Koi’s “plot”

Players learn from the death god that they’re going to die on their next birthday, which happens to be one month away. There’s only one way to avoid this fate: fall in love and make someone fall in love with you.

Thanks to Saga Darvulia for the contribution!

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Goldeneye 007 Beta Analysis

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[Article and Translation by Yota]

In the middle of the nineties, Rare, thanks to releases such as Donkey Kong Country and Killer Instinct, had already become an important partner of Nintendo. Nothing strange, then, that at the time the British software house was working on various new projects. One of these was a tie-in of the new James Bond movie, Goldeneye. Initially the game was supposed to be a 2d platform for SNES, but the development was quickly switched to the Nintendo 64.

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The story of Windward Mark Interactive + Brief Asi Lang Interview

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Unseen 64 has been given the great opportunity to talk to Asi Lang(who can be reached at alliancethegame [at]gmail.com)president of Windward Mark Interactive, about just what exactly happened to Alliance: The Silent War, and where Windward Mark Interactive went, and get the story in his own words. You can read about the game Alliance: The Silent War here or continue below for Asi Lang’s article.

[Organized By Earthwormjim]

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