Croteam (creators of the Serious Sam series) were working on a new FPS for the Playstation 3 and Xbox 360, that could have mixed the fun arcade gameplay of SS with a realistic graphic approach. The project would have been published by GameCock Media Group, but it seems that they decided to cancel it for some economic troubles. This untitled project was build on the Serious Engine 3, but sadly only few screenshots remain.
Albert Odyssey Gaiden (known in USA as Legend of Eldean) is RPG developed by Sunsoft and released for the Saturn in 1996, but it was originally meant to be published for the Super Famicom / Super Nintendo. The SNES version was soon cancelled and the project was ported to the new SEGA console, with many differences. Obviously the graphic was boosted for the Saturn, but even the SNES version looked really good for a 16 bit system.
As in 1994 / 1995 many japanese gamers were going to buy one of the new 32 bit consoles to replace the Super Famicom / Mega Drive, probably Sunsoft thought that Albert Odyssey Gaiden would have sold better on the Saturn.
It’s currently unknown how much the SNES version was completed before its cancellation.
Here is a comparison between the SNES early build and the final game released on Saturn:
Above: Snes . Below: Saturn.
Iron Dragon Boss. It seems that in the SNES version you fought it in a different place (or the background was just a placeholder).
Same spell (death rune). We can also see the placeholder sprites in SNES version.
Thanks to Celine for the contribution (Scans from Super Power magazine #20 and #22) and Gamengai for the the fliers shared online.
Prodigal is a cancelled adventure / action game that was in development at Pseudo Interactive in 2007 / 2008 for Xbox 360 and Playstation 3. The player was going to became Noah Caglionosi, heir of a demon bloodline, whose mission was to kill his brothers and sisters demons, both on foot and while riding on his car.
From the screenshots and concept arts preserved in the gallery below, it looks like we could have been able to freely explore Prodigal’s world jumping on buildings and churches with Noah’s psych powers (as it happens in inFamous and Prototype), to cling to flying demons to reach higher areas and to destroy parts of the city to use the rubbles to kill huge enemies. A friend spirit / demon was going to help Noah in his mission.
The project was promising, but unfortunaly in April 2008 Pseudo Interactive was closed and Prodigal vanished with them. Only an early prototype was completed before the cancellation.
Thanks a lot to Roberto Robert, David Wu, Kay Huang, Heidi Klinck, Albert Alejandro, Bronwen Grimes and all the former Pseudo Interactive artists that helped us to preserve info and media from their lost project!
Twisted Metal 4 is a car combat game developed by 989 Studios which permits the usage of ballistic projectiles. Players choose a vehicle and an arena – or a series of arenas in the story mode – to engage in battle with opposing drivers. A variety of weapons are obtainable by pick-ups scattered throughout the stage. The objective of the game is to be the last one standing.
The Beta footage shared by Playstation Museum includes different controls (not seen in the video) and different camera angles in order to create algorithms so the player would have not be able to see behind their car into the empty world outside the walls. There are also some small differences in level layout and a WIP graphic engine.
The Act is an interesting arcade game developed by Cecropia, that was never officially released, but the few cabinets that were made were eBayed and some local arcades and collectors were able to get them. A video review of The Act can be found at The Game Grin Arcade website, in which they play their cabinet that can be found in Utah.
As they wrote in the video description:
It’s a real shame that they pulled the project as while it is a game that is along the lines of something like Dragon’s Lair, it is far more advanced than DL, Space Ace or any other FMV game that has come along that I have played as while those early FMV games promised interactivity they didn’t truly deliver on that promise while The Act does. […]
The Act is helped by it’s unique control scheme which is very simple to understand and use. All you have is a knob that you turn during gameplay to affect what happens in a scene. The further you turn the knob the more intense the reaction of the main character Edgar gets. […]
Because The Act was canceled it is very rare – only 40 units were made and of those only about 10 actually made it out onto eBay.
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