New Cancelled Games & Their Lost Media Added to the Archive

Broken Circle [GBA – Cancelled]

Broken Circle is an unreleased rpg created by 7 Raven Studios. The game, which story was based on Nordic mythology, had a troubled development: publishers weren’t interested because it was too risky to cover the release costs for an unknown title that needed a big and expensive 256mbits cartridge.

By the time that the programmers managed to shrink Broken Circle to 64mbits, the console was at the end of its life and the only publisher interested in the game was not officially authorized by Nintendo.

In 2009, 7Raven Studios decided to release a rom of the game on its website, but now the download link is broken. The rom can be easily found with a google search, though.

Props to 7 Raven Studios for sharing Broken Circle with the community! If you are a collector, you can buy an official cart of Broken Cirlce for GBA thanks to Piko Interactive.

Images:

Videos:

I-Ninja 2 [Cancelled – PS2, XBOX, GameCube]

The original I-Ninja is an underrated action game that was developed by Argonaut Games and released for the Xbox, Playstation 2 and GameCube at the end of 2003. The works on the  sequel were started after a few months, but sadly the studio had some economic problems and they had to closed down in October 2004. I-Ninja 2 was never officially announced: only some concept arts remain as a memento of the project.

From the looks of these arts, it seems that the sequel would have been set in the same setting as the original I-Ninja, with a scenario that mixed ancient Japan and futuristc robots, with even more crazier and hardest levels to play in.

Thanks a lot to Tanguy for the contribution!

Images:

Prowler [PSX – Cancelled]

Prowler (also know as Storm Troop and Prawler) is a cancelled sci-fi action game with mechs, that was in development at Origin Systems (the team behind the Wing Commander series) in 1994. Initially the project was meant to be released for the 3DO, as their Super Wing Commander remake, but with the failure of the console the game was soon moved to the Playstation. As we can read in an interesting article written by Sean Murphy (former Origin Systems designer) on the Wing Commander News website, the project had many problems right from the start:

Team communication was poor. Leadership was iffy. There was almost no dialog between the art staff and the programming staff. I remember one day, months into the project, sitting in a meeting and hearing the programmers drooling about how cool the game was going to be, how “dark…and gritty…and dirty, and oily and all mechanical and functional and stuff!” Clearly they had not gotten the memo about our grand notions of Neo Victorian design…

And some time later – as little as three months, possibly as long as six months – sure enough, EA pulled the plug on Prowler and let most of the team go.

You can read the full article from Sean Murphy in here. Some early concept videos from the game were preserved by the Origin Museum in 2008, and they will be shared with the community sooner or later. For now you can see some concept arts in the gallery below.

Celine was also able to find an in-game screenshot of Prowler, from TopConsoles #4 and CD Consoles #4 magazine (the same screen was in the 2 magazines). Anatoly Shashkin found even more promotional screenshots in July 2018!

Thanks to OMJoe for the contribution!

Images:

The Crucible: Evil Within (The Box/The Ritualyst) [Cancelled – PS3/Xbox 360]

The Crucible: Evil Within, AKA “The Box” or “The Ritualyst” originally was a Silicon Knights-developed (developer of Eternal Darkness and Too Human) open-world horror pitch for PS3 started in 2004, which was accepted for full production by Sega in March 2005.

“Silicon Knights has a rich history of developing great games that push hardware technology, so we expect this relationship will result in a powerful, new, and highly commercial franchise.”
Simon Jeffery, President and COO, SEGA of America

In 2006, Sega revealed some game details in an online survey. Until then, the game was internally known as “The Box”. The survey however led to “The Crucible: Evil Within”. Later, however, it was renamed to “The Ritualist” instead.

“An open free-roaming action horror game where the player undertakes a terrorizing journey of suspense, fear, power and discovery, and where every decision has multiple consequences… Uncover an ancient chest with unimaginable power that seduces you into evil, sin and corruption.”

Court documents from Silicon Knights’ legal battle with Epic Games reveal that The Box was initially planned to be finished by February 27th, 2007. It was later amended to extend the delivery date to November 4th, 2008. In August 2008, Sega decided to cancel various external projects, including Aliens RPG: Crucible, Aliens: Colonial Marines (later restarted), Cipher Complex, and The Box. However, Silicon Knights was able to find a new publisher with THQ, which also dropped the project in early 2009. As a kind of compensation, team members of The Box were asked to help on Vigil Games’/THQ’s Darksiders.

Images:

Merry Xmas: Super Mario World Beta Remake released!

Did you enjoy all those differences that can be noticed in the Super Mario World beta screenshots? What if Nintendo had stuck with some of their original material while creating the Super Mario World we know and love today? Well, this SMW hack will let you play the game how it may have been in its beta version!

Yoshi Master (AKA Randy from the U64 Staff) has finally released his beta remake of Super Mario World. This hack is based and inspired by all of the pre-release screenshots, unused materials, ancient interviews, and some minor assumptions revolving around SMW, and it’s creation.

smw-beta-comparison3

smw-beta-comparison2

smw-beta-comparison

You can check more screens from the real beta in the Super Mario World Beta page.

Most of the GFX were made by Randy, as well as the levels themselves. The bosses also each have something “beta” about them. Search the Super Mario World Beta Remake Hack  (Lunar IPS File) on Google

How to patch the game to activate the Super Mario World Beta Remake? It’s easy:

1) Get SNESTooL
2) Select ‘Use IPS’ (Press Enter)
3) Select the Super Mario World Beta IPS file
4) Select the Super Mario World (USA) ROM (you’ll have to find this one by yourself)
5) Play it in your favourite SNES emu

Have fun! This is the best christmas gift for every Super Mario World Beta lover and it’s free. Play it, share it with friends.

Images:

Videos: