New Cancelled Games & Their Lost Media Added to the Archive

Lost D Project [XBOX/PS2 – Concept]

After the development of Cold Fear, Darkworks evaluated many other games concepts to pitch for their new project, but most of them were never realized. There are not many info about all these ideas, but one of their “lost projects” had a nice sci-fi-noir / steam-punk style, as we can see from the few concept arts preserved. The main character seems to have been an “agent with a grey coat, that reminds me of Rick Deckard in Blade Runner. In the dark and steamy city, various demons, psycho-soldiers and huge monsters were going to be the main enemies of the player. It’s currently unknown if this concept was ever developed in a playable form, or it just remained an awesome series of drawings.

Thanks to Joel for the contribution!

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Grand Raid Offroad (Fuel) [X360/PS3/PC – Tech Demo]

Fuel is a racing game developed by Asobi Studio for Playstaion 3 and Xbox 360, published by Codemasters in 2009. The project originally started in 2005 as a different game known as “Grand Raid Offroad”, which was used as a tech demo to build on the final version. We are not sure about the general differences between “Grand Raid Offroad” and “Fuel”, if you played the game and can notice some changes in this early screens, please let us know!

Thanks to Userdante for the contribution!

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Mortal Kombat: Deadly Alliance [PS2/XBOX/GC – Beta]

Mortal Kombat: Deadly Alliance, originally known as Mortal Kombat 5: Vengeance, is a fighting game developed and produced by Midway. The game was released for the Xbox, PlayStation 2 and GameCube in 2002. Deadly Alliance was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. [Info from Wikipedia]

At the Mortal Kombat Secrets website we can read many interesting info about the development of the game and its beta differences. Various characters were created for Mortal Kombat 5, but some of them were never used in the final game, as Kai, Dairou, Tiamat, Hachiman, Baphomet, The Evil Masters and Siobhan.

Also, some playable characters in Deadly Alliance went through a lot of changes before their final design, as Shang Tsung, Quan Chi (with a living weapon that never made it in to the game), Scorpion, Li Mei, Mavado and Frost. Early screens of the game are probably just target renders, as the graphic is nothing like the one in the final game. A Water Temple arena was  also planned, but removed from the final version.

You can check Mortal Kombat Secrets for more info!

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Unseen Interview: CRV from GDRI

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For our series of interviews with people from various websites related to the unseen development of videogames, this time we got in contact with CRV, founder of the Game Developer Research Institute, an organization dedicated to researching gaming companies and their employee. With over 100 company entries and over 25 interviews, the GDRI archive is one of the best place to learn more about obscure studios and their works. In this  unseen interview we talk about the GDRI site, contacts with developers and games preservation.

U64: Thanks for your time Smsgenny, would you like to introduce your site to our readers?

CRV: GDRI (Game Developer Research Institute) is a website/organization started back in 2006 that is dedicated to researching the companies and people involved in game development. We try to figure out who did what

U64: Why did you decide to open an archive about popular and obscure developers?

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The Ace Of Spade [PS2 – Cancelled]

The Ace of Spade is a cancelled action game that was in development by Ubisoft in 2004, for the Playstation 2. The team created an early playable prototype that was probably used for an internal pitch, but in the end the project was never finished for unknown reasons. The game had a cover/fire system similar to the one used in Namco’s Kill Switch and later in Gear of Wars.

Thanks to Hey Hey for the contribution!

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