New Cancelled Games & Their Lost Media Added to the Archive

Mortal Kombat 3 [Arcade – Beta]

Mortal Kombat 3 is the third game in the Mortal Kombat fighting game series, released in arcades in 1995. It was updated into Ultimate Mortal Kombat 3 in arcade and home consoles, and later Mortal Kombat Trilogy home consoles only. Mortal Kombat 3 has been released for DOS, Game Boy, Game Gear, Genesis, Master System, PlayStation, Super NES and Windows. [Info from Wikipedia]

From the Mortal Kombat Secrets website we can read about many differences in the beta builds of the game, such as early character select screen, a removed red carpet in “The Bank” stage and a removed sub-boss with two big hammers. Sektor’s original name was “ketchup”, Cyrax’s original names were “mustard” and even “Robocop” at one point, Sindel was known as “Muchacha” and Kabal’s working name was “Sandman”.

Kurtis Stryker was supposed to appear in MK1 but it was removed, then in MK2 but it was changed into Jax. Only in MK3 Kurtis Stryker made its final appearance in the series. You can find out more about the MK3 beta at Mortal Kombat Secrets!

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Cops [X360/PS3 – Cancelled]

Cops: The Police Experience is a cancelled action game that was in development at Pyro Studios from 2003 (early concepts and prototype) to 2008, that would have been  published for the Playstation 3 and Xbox 360. As we can read on Anait Games, in december 2008 the studio laid off 30 employees just before the xmas holiday and the Cops project was officially canned. With the cancellation of Cops, Pyro Studios was then able to concentrated their resources on the “Planet 51” game, based on the the animated film created by Illion Studios and planned to be published by Sega  in winter 2009.

Another rumored cancelled Pyro project was known as “InZero” but it’s currently unknown if the 2 projects were somewhat related.

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Project Hermes [PS2 – Cancelled]

Project Hermes is the code name of a cancelled platform game that was in development at Lucas Learning in 2001. The game was going to be the “spiritual successor” to Star Wars: Super Bombad Racing, using super deformed characters from the Star Wars universe. It seems that the project was stopped early in development and only a small prototype was created before the cancellation.

Thanks to Jar for the contribution!

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RS Links: reused unused concepts

banka

At the HG101 Forum Robert Seddon has noticed an interesting topic related to the unseen world. The question from the OP is: what are some unused ideas in games you can think of that was used in other games from the same company? Even if there are not many replies to the topic, we can read some interesting info:

Technos Corp.’s Return of/Super Double Dragon was originally supposed to have a scene in mission 6 where the broken bridge would fall apart, and after sailing for a bit, it would arrive at a steel door behind the waterfall where the boss of that mission emerged from. The door lead to the final boss’ hideout. That idea was later incorporated into Shin Nekketsu Kōha: Kunio-tachi no Banka, also from Technos Corp.

The arcade version of Border Down has a flock of birds at the beginning of stage one. G.Rev thought it would be interesting to make them not appear in the Extra mode, but accidentally took them out of the entire Dreamcast port at the last minute. (They’re pictured on the back of the game.) The birds were added to the beginning of Under Defeat as a belated gift to the fans.

Early demonstrations of Mass Effect showed a dialogue system where Shepard could enhance the conversation physically at certain points, but it got cut. They’re building that now for ME2.

Do you know more unused stuff that were later reused in other games?

Parasite (Ar’Kritz the Intruder) [PSX – Cancelled]

Update: this game was later released and renamed to Ar’Kritz the Intruder for PC only! The Playstation version was never released.

Parasite is a cancelled side-scrolling action adventure that was in development by Virtual Studio (while other sources report that it was created by Sony Interactive or Psygnosis / Sony Studio Liverpool) and it was going to be published in 1996, for the original Playstation and PC. Even if it looked nice and it could have had a fun gameplay (somehow similar to  Oddworld: Abe’s Oddysee maybe?), in the end the project was canned for unknown reasons. As we can read in the original press release:

Parasite is a film-noir  thriller with a twist. In it you play an ordinary guy thrown into extraordinary circumstances – possessed by an alien law enforcer, you’re forced to walk the mean streets in search of  undercover extra-terrestrials.  But as the alien slowly mutates your host body, you’d better help him solve this one quickly, before you shape-shift beyond recognition.

Parasite features two quests in one, as you balance your own need for an
antidote with the relentless demands of the alien who’s got an agenda of his own.

Featuring a fully rendered 3D city to explore (with over 300 screens of, this dark adventure game explores an alternate reality where Raymond Chandler meets William Gibson.

There are not much more info on Parasite, but Celine was able to find some more  screens in Game Pro issues 75 and 79.

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