Max Bullion was going to be an arcade racing game that was in development at Bam Entertainment London, but it was later cancelled for unknow reasons.
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Max Bullion was going to be an arcade racing game that was in development at Bam Entertainment London, but it was later cancelled for unknow reasons.
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Fallen Kingdoms is a cancelled western RPG that was in development in 2004 / 2005 by Warthog Games for PC and the original XBOX. The gameplay would have probably been something like Baldur’s Gate, with real time combat and various quests to complete. The scenario was interactive and the player was able to burn down trees and other conbustible materials with fire magic or to froze water with ice magic. The project was never released as Warthog Games was bought by Tiger Telematics in 2004 to develop exclusively for Gizmondo system. In 2006 Tiger Telematics went bankrupt putting an end to the studio existence.
Thanks to Celine for the contribution!
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Fairytale Fights is an hack and slash game developed by Playlogic for the XBox 360, Playstation 3 and PC, in which you can play with characters from popular tales to kill your enemies with lots of gore and blood. Robert Seddon has linked us to UGO, where they talk about the “Kill 1,000 Kids’ Achievement” that could be removed from the final game:
Fairytale Fights may be the first game that not only features the innocent murder of children, but also an achievement to reward it.
After speaking with Playlogic last week, it sounds like the achievement’s on the chopping block waiting for the axe to fall, but the children and the you killing them parts, those will definitely be served in the final dish.
Thanks to Robert for the link!
Even if Capcom had already planned an online version of Resident Evil in 2000, Outbreak (aka Network Biohazard) was officially announced only at E3 2002. This beta version was much more ambitious than the game that we got in the end: originally there were about 20 playable scenarios, some of which were completely removed, notably a Dock stage and The Raccoon City Hotel, while others later appeared in Outbreak File 2, like “Flashback”, the episode located in the forest.
Of course, more levels meant more characters, and unfortunately they had to renounce to include personalities such as little girl with a gun (!), some UBCS members, the fan-favorite Hunk, a policewoman, and on so on. Their polygonal models are still inside the two outbreak games, and it is possible to access them using Gameshark codes.
Another feature prominent in the original trailer was a four player split-screen mode, probably dropped for technical reasons. At the end, Capcom decided to divide Resident Evil Online in two different games: Outbreak and Outbreak File 2. A File 3 was supposed to follow shortly, but Capcom never bothered with the series again.
Here we can also find the videos of the beta versions of the characters endings.
Thanks a lot to daisu1 for some of these images!
Beta Scenarios
The removed dock level.
This removed level was located in the Raccoon City Hotel.
The forest level that later became the “Flashback” scenario in Outbreak File 2.
This is the location of the Raccoon Hospital from Resident Evil 3. We don’t know if it was supposed to be a separate scenario.
This sewer was later included in the “Underbelly” scenario of File “2.
Beta Characters
Four Players Split-screen
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Leisure Suit Larry 8, tentatively subtitled Lust in Space (as well as “Explores Uranus” in some references), was a computer game part of the Leisure Suit Larry series, which was in early development in 1998. Only some very early test stuff was being done while Al Lowe waited for the project to be approved, but in the end funding was cut and the project cancelled. Shortly afterwards, Sierra’s adventure games department was disbanded and Al Lowe left Sierra on February 22, 1999. Like the canned Space Quest sequel, Larry 8 was to be in full 3D, but no more than a few test renders now survive.
The full title of the game, as well as its teaser, was referenced in Leisure Suit Larry: Love for Sail! triggered with an easter egg after completing the game. [Infos from Wikipedia]
Thanks to Celine and Frank Cifaldi for the contribution!
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