Fairytale Fights is an hack and slash game developed by Playlogic for the XBox 360, Playstation 3 and PC, in which you can play with characters from popular tales to kill your enemies with lots of gore and blood. Robert Seddon has linked us to UGO, where they talk about the “Kill 1,000 Kids’ Achievement” that could be removed from the final game:
Fairytale Fights may be the first game that not only features the innocent murder of children, but also an achievement to reward it.
After speaking with Playlogic last week, it sounds like the achievement’s on the chopping block waiting for the axe to fall, but the children and the you killing them parts, those will definitely be served in the final dish.
Even if Capcom had already planned an online version of Resident Evil in 2000, Outbreak (aka Network Biohazard) was officially announced only at E3 2002. This beta version was much more ambitious than the game that we got in the end: originally there were about 20 playable scenarios, some of which were completely removed, notably a Dock stage and The Raccoon City Hotel, while others later appeared in Outbreak File 2, like “Flashback”, the episode located in the forest.
Of course, more levels meant more characters, and unfortunately they had to renounce to include personalities such as little girl with a gun (!), some UBCS members, the fan-favorite Hunk, a policewoman, and on so on. Their polygonal models are still inside the two outbreak games, and it is possible to access them using Gameshark codes.
Another feature prominent in the original trailer was a four player split-screen mode, probably dropped for technical reasons. At the end, Capcom decided to divide Resident Evil Online in two different games: Outbreak and Outbreak File 2. A File 3 was supposed to follow shortly, but Capcom never bothered with the series again.
Here we can also find the videos of the beta versions of the characters endings.
Leisure Suit Larry 8, tentatively subtitled Lust in Space (as well as “Explores Uranus” in some references), was a computer game part of the Leisure Suit Larry series, which was in early development in 1998. Only some very early test stuff was being done while Al Lowe waited for the project to be approved, but in the end funding was cut and the project cancelled. Shortly afterwards, Sierra’s adventure games department was disbanded and Al Lowe left Sierra on February 22, 1999. Like the canned Space Quest sequel, Larry 8 was to be in full 3D, but no more than a few test renders now survive.
The full title of the game, as well as its teaser, was referenced in Leisure Suit Larry: Love for Sail! triggered with an easter egg after completing the game. [Infos from Wikipedia]
Thanks to Celine and Frank Cifaldi for the contribution!
What Happened to Team Beta Triforce? It has been many long months, and this article is here to explain why TBT suddenly dissapeared off the face of the internet. The leader of Team Beta Triforce, ZeldaMaster90 aka ZM90 was overthrown, the project was made open source and leaderless, and TBT was renamed Z64 Bros.
The revival of TBT started with Z64 Bros members ZeldaMaster90, Flotonic, and ChampionMan. The trio decided that open source was not right for the project and decided to start a secret revival of TBT. ChampionMan removed all videos from the TBT Youtube account which created the illusion of a more dead TBT.
One day Jani, Medli, and ZM90 noticed the Zelda hacking community was in bad shape and decided the revival of TBT was now more important than ever and thus TBT was reborn with most of it’s members.
Currently ZM90 has not touched the beta restoration stuff in months and TBT just recently reformed, they are not done with the demo, and they are just getting things back to normal. Their plan is to release a playable demo of the Zelda 64 Beta Restoration in the following months. You can check the Z64 Beta Restoration page for more info and media.
After AlphaDream (the team behind the Mario & Luigi RPGs) developed and released their very first video game title, Koto Battle: Tengai no Moribito for the Nintendo Game Boy Color only in Japan, Nintendo wanted AlphaDream’s permission to develop an entirely new RPG with them, titled Gimmick Land. It was finished and almost ready to be released for the Game Boy Color in Japan, until Nintendo released the Game Boy Advance to make the Game Boy Color obsolete. After noticing that, AlphaDream decided to redevelop and rename Gimmick Land as Tomato Adventure for the Game Boy Advance. Only two screenshots of Gimmick Land were released to the public by the developers. [Info from Wikipedia]
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