New Cancelled Games & Their Lost Media Added to the Archive

Toxic Crusaders [SNES – Cancelled]

Toxic Crusaders is an animated series based on the Toxic Avenger films. It features Toxie, the lead character of the films leading a trio of misfit superheroes who combat pollution. Video games based on Toxic Crusaders were also produced by Bandai and Sega, which were released on the Nintendo Entertainment System, Game Boy, and Sega Genesis.[Info from Wikipedia]

A Super Nintendo version was in development by Bandai, but it was never released in the end. It looked different from the Genesis version, that was developed by Sega. Some screens of the SNES version can be seen in the issue 39 of EGM.

Thanks to Celine for the contribution!

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Street Fighter Alpha 2 [SNES – Beta?]

Street Fighter Alpha 2 (also known as Street Fighter Zero 2) is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom, and later ported to the SNES. Israel has found some beta SFA2 screens for the SNES/SFC version. These were published in the “Club Nintendo” magazine in Mexico.

According to the magazine, SFZ2 was going to include “an special chip to aid in data an sprite processing to make the game more fluid”. The description matches Nintendo’s SA-1 chip but there are no confirmations if it was going to be an SA-1 game.

There is some evidence that it could have been the case, thought:

1. The characters seem to be bigger in the beta, at least in the Rolent vs Vega shot. In the Sakura vs Sakura shot you can tell by the size of her thighs.

2. In the final build, the shadows flickered while in the beta they don’t (both can be seen in the shots). Why is this relevant? In the finalized game the flicker doesn’t look good. Why didn’t they just leave them like in the beta?

Israel thinks that they were indeed aiming towards a SA-1 cartridge but late in the development cycle they switched to a SA-1 + S-DD1 because of space constrains and maybe in the last few weeks decided to settle for a S-DD1 only cart due to costs concerns.

The screenshots were published in August 1996 so that means the the screenshots were taken in June or July. SFA2 was released in November so it must have gone gold in October at least.

Some differences noticed in the screenshots:

  • The game used to have a custom font for the character names. This was changed to a default SNES font.
  • Win icons were red (Sakura vs Sakura screenshot)
  • Shadows didn’t flicker, both are visible in the screenshots.
  • Characters seem to be a little bigger than their final iterations.

Thanks to Israel for the contribution!

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[Projects] The KotOR II Beta Restoration

kotor2betarest

Fans of Star Wars: Knights of the Old Republic II probably know how much fun the game was, but also how much stuff that was shown in the beta screens was later removed from the final game (yeah, we still need to write an article about that on U64…).

KotOR II’s producer Chris Avellone in an interview after the game’s publication stated that he wished “there had been more time” to work on the game, and that a large amount of content — a droid factory, an entire planet, and other locations — was cut.

Because so much content was cut, however, a couple of teams of modders  have been working on an unofficial patch to restore the missing content, thanks to unused stuff still hidden in the game’s code and lot of patience. A couple of days ago, one of the team released their first Beta Restoration patch and now KotOR II’s fans all around the world are able to play the game with some of the removed parts! You can find a complete  (huge!) list of what’s restored in here.

You can download the KotOR II’s Beta Restoration from the Deadly Stream Forum. Huge props to Zbyl2 and DarthStoney for their work!

Tornado Alley [GC/XBOX/PS2 – Cancelled]

Tornado Alley is a cancelled action game that was in development by Atomic Planet in 2002 / 2003 for the Playstation 2, GameCube and Xbox. As we can read from the official press release, in the game the player would had to take control of one of the most powerful forces of Mother Nature, a Tornado, and guide it to do as much damage as possible, without running out of wind power.

To keep the twister alive we would had to follow the contours of the landscape, watching for thermals and building up the power of the cyclone with the right balance of warm and cold air. Cars and trailers could have been picked up to give ammunition to the vortex, to be churned around inside before being spat out with huge destructive force. Probably the gameplay would have been somehow similar to Katamari Damacy and Thornado (DS), but even with this interesting concept, the project was never released for unknow reasons.

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