From a email interview with Wired Online Magazine, Katsuya Eguchi shares with us some lost info about the recently released / popular Wii Sports resort.
“We considered fishing and a water slide activity before deciding on the final twelve events,” Eguchi said. We’re having a hard time imagining a controllable, skill-based water slide game, which may have been one reason it didn’t end up in Resort. “As for more unconventional concepts, we created a pretty fun prototype of kendama, a traditional Japanese toy, that just didn’t fit the game’s theme.”
More info if it comes, for now we thank Wired for providing this information!
Kingdom Hearts is an action RPG developed and published by Square in 2002 for the PlayStation 2. The idea for Kingdom Hearts came about when producer Shinji Hashimoto met with a Disney executive in an elevator; Square and Disney had previously worked in the same building in Japan. The game began development in February 2000 and originally the beta focused more on the gameplay with a simple story to appeal to Disney’s target age range.
After executive producer Hironobu Sakaguchi told director Tetsuya Nomura the game would be a failure if it did not aim for the same level as the Final Fantasy series, Nomura began to develop the story further. Some content that did not make it into Kingdom Hearts was later added into Kingdom Hearts II.
The “Pride Land” from The Lion King, for instance, was infeasible because an additional program was required to process movement on four legs—a necessity since Sora would become a lion in that world. Due to time constraints, the developers left out an optional boss battle, similar to the Sephiroth battle, against Tifa Lockhart. She was later included in Kingdom Hearts II as a more developed character. [Info from Wikipedia]
In a beta trailer from 2001 you can see many differences between the beta build and the final build. Such as Sora roaming around Disney Castle. In the final build, you do not go to Disney Castle, but there is an image of it on the world map, but it is never selectable.
“Actually,” he continues, “the first weapon I showed Disney was a chainsaw. It was this chainsaw-like weapon that I had a rough sketch of when I first showed my concepts to Disney. Everyone got this scrunched-up look on their face and nobody said a word in the entire room. Dead silence. And I thought ‘No, I guess this wouldn’t work, huh?'”
Shadowdorothy also noticed:
In the beta Riku didn’t have his black gloves he does in the final release
Kairi’s skirt is longer in the official release.
The opening monologue by Sora went through a major change, as in the commercial it appears that Sora is having a conversation with someone.
The magic system was changed dramatically, as the magic system sub-menu originally opened on top of the action menu.
The door was also removed, and by “the door” I mean that strange door on Destiny Island that you can’t see until Sora has a flash back that involves Riku and him being kids.
It also appears that Sora, not Kairi, was the one that needed saving, as per some dailouge seen at the end of the com.
Some more info on the beta can be found on X-Cult!
Thanks a lot to Brad and Shadowdorothy for the contributions!
Tidal Riders is a cancelled racing / sport game that was in development by Bungarra Software in 2001 / 2003 for the Playstation 2. The player would have been able to ride around the globe in various and different tracks, to race against the AI or to reach new high scores in trick mode. It seems that Bungarra tried to find a publisher for the project but without luck, and even in 2004 they signed a PAL territory Publishing Agreement with XS Games LLC to release the game in Europe.. but something went wrong and as far as we know, Tidal Riders was never released in the end.
Come ormai da alcuni anni, il 3 e 4 ottobre 2009 a Monza si terrà il Video Games History, esposizione videoludica organizzata dai ragazzi di Games Collection. Fra retrogames, tornei multiplayer per le ultime console, pubblicità d’epoca (ocio però!), incontri fra nerd e discussioni filosofiche, un’area-museo dedicata a tutti gli amanti di unseen games: alcuni prototipi e beta provenienti dalle raccolte private dei maggiori collezionisti italiani.
L’anno scorso abbiamo partecipato all’evento e Nicola ha sopportato per un oretta questi maniaci di unseen games, mostrandoci alcuni dei prototipi che aveva portato per l’occasione. Abbiamo potuto giocare ad Iron Hammer (titolo mai uscito per il “visore virtuale” del Mega Drive), una versione medica di Dyno Blaze (ahah WTF?), ammirare console mai rilasciate come il Panasonic M2, segarci guardando le cartucce demo per N64 e piangere sulla beta di Beirut Breakout (versione preliminare di Desert Strike) che non partiva.
Parte dello staff di U64 sarà presente anche quest’anno all’evento, per un piccolo meeting dei collaboratori e degli utenti italiani di Unseen 64. Per conoscerci, giocare qualche beta e fare i nerd senza limite.
Per accordi sul meeting di U64, potete lasciare un messaggio di commento a questo post oppure mandarci una email a [email protected]
Per maggiori informazioni sull’evento date un’occhiata alla pagina dedicata su Games Collection. Il VGH 2K9 si svolgerà presso l’URBAN CENTER di MONZA Via Filippo Turati 8 (a due passi dalla stazione dei treni) nei giorni di sabato 3 ottobre (dalle ore 10.00 alle 20.00) e domenica 4 ottobre (dalle ore 10.00 alle 18.00). Ecco il luogo su Google Maps.
Keeper of the Gates is a cancelled action game that was in development for the Genesis / Mega Drive by Razorsoft. This was meant to be a sequel to Stormlord, in which we would have played through 8 levels with hard puzzles and traps to resolve. Also, “six players would have been able to alternately compete in tournament play, to test their adventuring skills”. The project was never finished for unknown reasons.
Celine has found some screens of the Game in EGM 40 & 41, while Ross Sillifant found even more in Sega Force magazine, you can check them all in the gallery below!
Thanks to The Punisher we found out that Keeper Of The Gates was going to be a new game in the Stomlord series or a port of Stormlord 2: Deliverance. The screens from the Genesis / Mega Drive version look exactly like S2:D released for Amiga, as we can see at Hall of Light.
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