LiamRproductions has recorded a video-article in which he talks about the development of Kid Icarus Wii, a prototype that was in the work at Factor 5. It’s still unknown if the project will ever be finished or not, but it seems that after the closure of the american studios, F5 are still working on some Wii games in Germany . You can check the video article below, thanks to Liam for the video!
Star Wars Battlefront IV (4) [X360/PS3 – Concept]
When LucasArts terminated their contract with Free Radical Design (nowadays known as Crytek UK), the studio was not only working on Star Wars Battlefront III and Time Splitters 4. Instead, the company started the pre-production of another Star Wars Battlefront game.
As the status of Star Wars Battlefront III (Free Radical version) is currently unknown, we do not expect any news about a fourth SW Battlefront game in the near future.
Thanks to Hey Hey.
Images:
It’s summer time: see you in september!
Is it too hot to work? Does the summer call you to the beach or to the mountains for a lengthy retreat? Well, the Unseen 64 Staff is going in vacation, too! From today (8th of August) this site will be in “Summer Break Mode 2009”, we are going to relax somewhere around the world and dream about beta games while we are swimming in the ocean or walking in the woods. Don’t worry! We’ll be back in September with all the updates and news from the unseen gaming world. In the meantime, there are still lots of things to do while we are away:
– Look and read: Check our archive of beta and cancelled games and read our articles.
– Contribute: Would you like to help the U64 Archive? Read how you can help us to preserve more beta screens, videos and info!
– Interact: Join the U64 Forum to discuss about unseen games with other geeks!
– Share: Do you have a website or a blog? Spread the unseen! Add www.unseen64.net to your blogroll or in your links page, write a post about lost games, talk about U64 with your friends, and share your beta-geekness. If more people know about this site, we could have more contributions and the archive can grow with more screens, videos, and info!
– Play: Are you going to buy some new games for this summer or in the next few months? If you buy them from Play.com, from Zavvi, from The Hut, from Sendit or from Playasia using our links and banners, they give us some spare money! For you it’s free, for us it helps paying for the U64 server. Thank you guys :)
Thanks to everyone that supports U64 with love. See you all very soon!
Faith and a .45 [Cancelled – Xbox 360, PS3]
Faith and a .45 is a cancelled action game that was in development by Deadline Games for the Xbox 360 and PlayStation 3. The story would have follow a couple named Luke and Ruby, two outlaws during the Great Depression. This idea evolved from a tech demo about a “Bonnie & Clyde” couple, inspired from the real-life couple of outlaws, robbers and criminals who, with their gang, travelled the Central United States during the 1930s.
The game was going to follow their lovely escape (Deadline called Faith and a .45 a “gritty, emotional shooter”) and the gameplay should have been similar to a cover-based third-person shooter (as Gears of War or Army of Two) in particular with the dual-character dynamic, with online and offline co-op. [Info from Wikipedia]
Sadly they were not able to find a publisher interested in the project and on May 2009, Deadline Games filed for bankruptcy. Faith and a .45 vanished forever with the closure of the studio.
As noted by NeXuSDK on the NeoGAF forum, Deadline Games had a lot of troubles selling the game concept to publishers:
Initially, Faith and a .45 was set in a post-apocalyptic setting ala Fallout, which publishers didn’t see value… now look at Fallout. Then they changed the theme to something Bonnie & Clyde inspired, set in the era of the great depression and still developers could not see the potential.
Thanks to Robert Seddon for the contribution!
Thanks a lot to Jonas Springborg, Jan Ditlev and Adam Rishede for the help in preserving their artworks created for this project! Some more images are from Carsten Brandt’s website. All images are copyrighted Deadline Games.
Images:
Videos:
Søren Lundgaard is the Game Consultant at DADIU. Before this he worked at Deadline Games for 10 years, first as a Lead Programmer, later as a Game Director.
Credits:
Original Idea
Kristine Ploug
Søren Lundgaard
Director
Helle Pagter
Visual Concept Helle Pagter
Felicia Bang
Production Design
Felicia Bang
Tine Lylloff Madsen
Multiple Camera Direction
Sun Hee Engelstoft
Camera
Signe Tora Munk Bencke
Sine Vadstrup Brooker
Martin Køhler Jørgensen
Light
Torben Borup-Madsen
Edit
Linda Nielsen-Mann
Helle Pagter
Sound
Sune Kaarsberg
Set Construction
Ninna Stengade
Technical Support
Schack Lindemann
Peter Posgaard
Lars Holstener
Logo animation
Dennis Nielsen
Images
All images courtesy of Aptocore Aps
Thank you
The National Film School of Denmark
The Computer Game Zone
Dodge Ball: World Chaos [PS2 – Cancelled]
Dodge Ball: World Chaos is a arcade sport game with adventure elements (somehow similar to Sega Soccer Slam and Mario Strikers Charged) that was in development by IRD1 in 2001 / 2002, for the Playstation 2. We would have been able to go around the city to talk with other characters between matches to learn more about the story and upgrade our team. A multiplayer option with 8 players support was planned for coop and VS mode. Sadly it seems that they were not able to find a publisher interested in the project and the game was then cancelled.
Thanks to Celine for the contribution!
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