From the early version of the game to the final release, there was not much difference. Some were minor differences such as a cut weapon like the AT4 or more noticeable ones being an original look for the Ultranationalist enemies. In the first trailer for the game, Imran Zakhaev was seen with both his arms in the Coup level. In the final game you would have actually shot one of his arms off.
As Earthwormjim amd SezZ have make us to notice, there are some deleted single player missions still left in the game code:
Beyond Oasis (aka Story of Thor in Japan/Europe) is an action rpg developed by Ancient and published by SEGA in 1994.
Alert reader Servbot01 found a beta version of the game (check the video below):
It’s a strange version of Beyond Oasis for Mega Drive/Genesis, probably an early beta. It comes on an old Smash Pack collection for Dreamcast. Features a new enemy (it shows blood when defeated), new (but locked) items like a spear, a teleport system, different music, and other things.
The beta is freely available on the internet. Also, there are some sound effects from Streets of Rage (Yuzo koshiro scored both games).
It’s a very interesting build, so let’s have a little look at the most important changes:
The three different title screens. The EUR version is the same as the japanese one (minus the ideograms of course)
Interestingly, the final debug shows 28 areas compared to the 27 of the beta build.
The spear was completely removed from the final game. Unfortunately it’s just an icon, we can’t use it in the beta.
The guy with the horns is nowhere to be found in the final version.
In the beta we can find some random items in the field. Probably they are there just for testing purposes.
In the beta every building lacks a door and we can’t talk to anyone.
I wonder why they changed the position of this character.
Originally the elder was outside his house. Probably he was there just because the developers were still creating the inside of the building.
In the final version they added a fire and some enemies near the bridge.
Some small changes to the area around the bidge.
In the final version there is a trap room where we have to jump over waves. In the beta this room is still empty.
In the final room of the beta temple the water spirit is nowhere to be found.
No door and no siren statues in the upper floor of the royal palace.
The village is still empty and it lacks some objects
The beach
The mountain
The marshes
The castle on the summit of the mountain became much bigger in the final version. They added an elegant set of stairs too.
Now the sky looks much more realistic with those nice clouds.
I wonder why they changed the sea, in the beta it looks much better. Maybe the developers encountered some technical issues when they were testing the enemies in the water ?
The crater
As always, if you know more about this beta let us know!
The developer responsible for the critically acclaimed Eternal Darkness on the Gamecube, Silicon Knights, has had the title of its next game leaked. Their latest project is named ‘Siren in the Maelstrom’. The leak came about when videogaming24/7 got their hands on a release from Canada Telefilm, an organization that lists projects approved for government grants.
No further information has been revealed so far but Silicon Knights has since issued the following statement regarding the matter – ‘Silicon Knights is busy working on several exciting projects. Unfortunately, it is too early to disclose any details.’
The “interesting” part for unseen-lovers is that many obscure projects from Silicon Knights that were announced in the past were later vanished, as a rumored game with Sega and the Eternal Darkness trilogy. Could this be their next unseen game? We’ll have to wait and see..
Mirror’s Edge is a first person platformer video game developed by DICE (EA Digital Illusions CE) and published by Electronic Arts. The game was released on PlayStation 3 and Xbox 360 in November 2008. [Info from Wikipedia] Before working on the real game, DICE tested the first person movement with a target render / prototype video, using canned animation as a target of how it would feel in the final game.
At this stage Faith was a male and it still had a gun. DICE held a presentation of the game at GDC09 and shared a proof of concept video with the fans as a “documentary” of the development of the project. Also, in the beta version we can notice some minor differences in the level layout. You can find some more info on X-Cult!
As mentioned in the bonus section of the game, a prison level was cut from Mirrors Edge for unknown reasons. Some early concept arts of the characters can also be unlocked in the bonus section.
King Arthur’s World is a 1993 side-scrolling strategy game for the Super NES. It was developed by Argonaut Games and published by Jaleco. In July 2009, Carnivol released an early beta the game throught the SNES Centralwebsite: the demo was called “Havoc” and there’s a playable level with almost the same gameplay as the final version, a different control scheme, some changes in the graphic and the HUD. For more info and to download the beta, check the Havoc page on SNES Central!
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