New Cancelled Games & Their Lost Media Added to the Archive

Star Wars [Cancelled BottleRocket Entertainment Pitch] — 2005

The studio behind Rise of the Kasai and Splatterhouse once tried their hands on a Star Wars game that sadly never materialised. Information about how far the game was in development is scarce, but thankfully, some concept art exists, and a video has been preserved on YouTube.

It is unknown which platform this game was being developed for, but there’s a higher chance this was targeting the next generation of consoles.

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Van Helsing: The Game [Saffire- PS2/Xbox] — Beta

Van Helsing is an awesome action-adventure game where you get to play as the titular monster hunter Van Helsing himself. The game plays similarly to Devil May Cry, Ghost Rider and many action games released during that time. Before launching in 2004, we can observe tiny beta changes from the images below.

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Changes:

  • Different HUD for Van Helsing
  • Different HUD for boss fight
  • All pick-ups disappear quickly in the early demo

 

Castlevania: Lords of Shadow [PS3/Xbox 360/PC] – Beta

Castlevania: Lords of Shadow is a modern reboot of the Castlevania franchise originally developed and published by Konami. Mercury Steam managed to revamp the combat of the original franchise, injecting a well-done combat system undoubtedly inspired by several action games of that era. Not only this, but the art direction of the Lords of Shadow is nothing but a work of art. Before the game was released for the PS3, Xbox 360, and PC, it underwent a few changes. Most of the beta content is challenging to find, but there are a few differences and cut content we can observe below.

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This video is important as it shows a glimpse of the initial pitch of Castlevania: Lords of Shadow. The game was originally going to feature Simon Belmont, but that didn’t happen. Eventually, Simon Belmont, Alucard and Trevor were incorporated into Mirrors of Fate.

Below, you’ll find a couple of iterations and cut characters. One of whom looked fascinating in the design process.

Frankenstein Dracula

While attempting to create a compelling design for Lord Dracula, Mercury Steam generated a host of iterations. One of them was a Frankenstein Dracula that didn’t make it past the cutting room floor.

Menacing, bloody and gruesome are just some of the words one can use to describe these early designs of Lord Dracula. While Dracula didn’t make an appearance in Lords of Shadow or Mirrors of Fate, he was the main character of Lords of Shadow 2.

Alucard

Another character that went through various iterations was none other than the Prince of Darkness himself, Alucard. In these early designs, we can see that Alucard bore a slightly different look. That is pretty much everything I can find from the beta footage of Castlevania: Lords of Shadow.

Perfect Dark – Reboot [Xbox Series X/S & PC] Cancelled

After years of dormancy, Perfect Dark was set to make a return, boasting stunning visuals, refined mechanics, and a fully re-imagined reboot. Unlike previous entries in the franchise, this revival wasn’t being helmed by Rare. Instead, a new studio called The Initiative was steering the wheel. The game was officially announced in 2020, and Perfect Dark fans couldn’t wait to see Joanna Dark return after years in the shadows.

Occasionally, snippets of gameplay would surface online here and there, offering brief glimpses into the project’s progress. But for the most part, Microsoft Game Studios and The Initiative never announced a concrete release date

That is, until July 2nd, 2025 — when Microsoft confirmed the cancellation of the Perfect Dark reboot and the closure of The Initiative. According to Microsoft, the cancellation was the result of a broader strategic shift and cost-cutting measures within the company. What remains now are a handful of gameplay clips and concept images of what could have been.

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Onimusha: Dawn of Dreams [PS2] – Beta

Onimusha: Dawn of Dreams is the fourth mainline instalment in the Onimusha franchise, developed and published by Capcom. This instalment revamped the combat of the previous trilogy, introduced a new main character, a new RPG system, and a different direction altogether. However, before being released to the world, the game underwent several changes. One of which I think should have remained.

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Differences:

  • Different stance when absorbing souls
  • Soki can charge up his sword to execute a powerful attack (just like in the Onimusha trilogy)
  • Visible HP bar on top for your companion
  • Requiem (Sword of Purification) once had a separate magic bar
  • Different lock-on stance
  • An online co-op feature was once planned, but wasn’t really implemented

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Differences:

  • Unused Requiem attack move
  • Different Ohatsu and Tenkai fascial
  • Different transformation (bright green flames)
  • Cutscenes were originally all in CGI
  • Ban Danemon soldiers are regular Genmas
  • The Issen attack lacks special effects (usually, the screen blurs for a few seconds, and your surroundings turn dark)
  • Faster Issen attacks
  • Marcellus appears as a boss briefly in the promo trailer
  • Unused battle stage  (It is possible that it was part of the Test of Valour missions, or a boss)
  • Slightly different save portal (Likely uses one from Onimusha 3: Demon’s Siege)
  • Soki is able to charge his weapon (similar to Onimusha 3)

Other Cut Content discovered by Murad58