New Cancelled Games & Their Lost Media Added to the Archive

Mirror’s Edge [Wii – Concept / Prototype]

In autumn 2008, DICE’s Mirror’s Edge was released on the Xbox 360, PC and PS3. However, EA wanted to expand on this concept and asked Backbone Entertainment to produce a small demo of the game for the Wii. A portable version of the game was pitched for the PSP and DS too.

Currently it’s still unknown whether a Mirror’s Edge game will ever be released on platforms other than PC, Xbox 360 and PS3.

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B-Bomb [Genesis/MD – Cancelled]

B-Bomb is an unreleased action game that was in development by Sega in 1993 for the Genesis / Mega Drive, in which players had to fight enemies using their characters’ butts (yeah, really) in 5 worlds. There was meant to be a 2 player mode to cooperate against the CPU. The concept could have been fun, but something went wrong during the development and the project was cancelled.

Thanks to Celine for the contribution!

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The Witcher: Rise of the White Wolf [X360 / PS3 – Cancelled]

The original Witcher is a action adventure / RPG for the PC developed by CD Projekt RED STUDIO and published in 2007 by CD Projekt in Poland and Atari for the rest of the world. The console version of the The Witcher (known as Rise of the White Wolf) was to be the best version yet, with enhanced graphics, new combat system, and rebuilt pixel by pixel for the consoles. Soon followed financial issues between co developers CD Projekt RED STUDIO and co Widescreen Games as CD Projekt had not been financed in three months after fully committing to the new project. Michal Kicinski, Joint CEO CD Projekt Group for Widescreen Games response popped up as a comment on the VG247 article:

  • All payments were done on time according to milestone plan.
  • Truth is that payments were later than originally planned but this was solely due to delays in production. The delays were growing in the project due to WSG continued to miss the deadlines.
  • Delays and risks of further development by WSG were unacceptable by CD Projekt (this happened even though CDProjekt RED was constantly increasing main team involvement to help in the production). The most important fact is that development process didn’t make planned release date possible and moreover propositions of the new release date were changing few times. Besides the schedule, technical incapability created a risk of missing planned quality which is absolutely unacceptable. And this brought an end in our cooperation with WSG.
  • Currently the works are on hold. We are evaluating all possible options to continue the production.

Some time later CD Projekt officially canceled the console versions of The Witcher: Rise of the White Wolf and is currently working on the sequel The Witcher 2 for PC.

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The Simpsons: Virtual Bart [SNES/MD/G – Beta]

The Simpsons: Virtual Bart was released for the Super NES and Mega Drive / Genesis in 1994 by Acclaim.  KeijiDragon (Kei) has recored some videos from an interesting prototype of the game, that is somewhat different from the final version. You can check the annotations in the videos for more details:

Japanese Super Famicom (the Japanese Super Nintendo) pre-release prototype of The Simpsons: Virtual Bart game. Why is it Japanese? The ROM header states that it’s “run” on Japanese systems, or something like that. There are lots of differences in this prototype that are between large and small, and this video goes into detail what’s in the prototype.

Thanks a lot to KeijiDragon / Kei for the contribution!

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