New Cancelled Games & Their Lost Media Added to the Archive

Monster Hunter [GBA – Cancelled]

Monster Hunter (not related with Capcom’s Monster Hunter) was an action game that was in development by Contraband Entertainment for the GameBoy Advance. As we can read from the original press-release:

In Monster Hunter, you are the one-eyed hero who travels to the five towers of evil. Your mission as the Monster Hunter is to destroy the various creatures wandering the maze of hallways and to recover the fable treasures contained within the ancient structures.

Seems a simple task, but it’s not. There are weapons scattered throughout the levels for the player to use against the monsters, but only one specific weapon will slay a certain type of creature. Some of the weapons will temporarily stun a monster, but that same weapon can power-up another type of creature.

For some reasons it seems that the game was never released, even if it could have been finished.

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Arcadia VI [NES – Cancelled]

Arcadia VI is an unfinished multi-cart that was intended to be released on the NES with 6 games. The only know proto, currently owned by BeaglePuss and MrMark0673, only has 4 games. Of the 4 games, only one game (Tennis) has been completed. The 4 games on the cart are:

  • Tennis
  • Xerxes
  • Ghurka
  • Twin Cam Turbo

The first game is an interesting pseudo-clone of pong. It supports up to 2 players and the single player mode has 4 difficulty levels. The players compete in a pong like game, but are allowed to move in all directions as opposed to just up and down. There are 2 “Arcadia Men” located on the screen which make faces depending on how well a player is doing. The game is scored in the same way as Tennis, the first player to win the match is the victor.

The second game, Xerxes, is a vertical space shooter. This game is incomplete, but is playable ina demo form. There is not music (although there are sound effects), some enemies can be shot while others cannot, you can be damaged but not destroyed, there are a few power ups, and the only level is on a continuous loop.

The third game, Ghurka, is an unfinished Commando clone. Again, there is no music, but there are sound effects. You cannot be damaged by enemy fire, but you can destroy most of the bad guys. You have a limited number of bullets (the amount is unknown to the player) but an infinite number of grenades. The “game” ends when you reach an unpassable bridge.

The final game, Twin Cam Turbo, is a top down Spy Hunter like racer. There are various power ups and obsticles to avoid, but no enemies and the one and only playable level is on a very short loop. Of all the games available, this is the least compelte.

Thanks a lot to Mr Mark for the contribution!

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[Update] More screens, info and videos in the archive!

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In the last couple of months we have added some screens, videos or info in these Unseen Archives: Action Adventure Project (Retro Studios), Axel Rage (PS2), Deadlands (Xbox – PS2), Dragonkind (Xbox – PS2), Superman 64, Caesar Palace 64, Castlevania Resurrection, D2 (M2), Geist Force (DC), Too Human (PSX), Dread Naughts (XBOX), Elric (PSX), Knights of Decayden (XBOX), Kameo (XBOX), Earthworm Jim 3DMonkey Island, Virtua Fighter (Arcade / Saturn), Secret Of Mana (SNES), Kid Ninja (Xbox/PS2/GC)Resident Evil 4, Full Throttle: Heel on Wheels, Shin Shinobi Den (Saturn), Cyber Speedway (Saturn), Panzer Dragoon (Saturn), Bayonetta (x360/PS3), Poket Monsters 2, Dexter’s Laboratory: Robot Rumble (GC/PS2/XBOX), Powerslide FX (SNES), Duke Nukem Forever, Cannon Fodder 3D (PS2), Bioshock, Austin Power’s Mojo Rally (Dreamcast), Sonic Unleashed, Agartha (Dreamcast), The Reigh of Cats and Dogs (N64), Emergency Mayhem (XBOX/PS2), Gemini (XBOX), The Last Job (XBOX/PS2), Project Katana Red Steel (Wii), Fable 2 (X360), Shining Lore (XBOX), The Executive (PS2), Final Fantasy 10, God of War (PS2), Earthworm Jim (SNES/MD), Metroid Prime, Clay Fighter 63 1/3 (N64), Carnivale (N64)Carnivale (GBC). Thanks a lot to all the contributors!

New Unseen Interview: Phugolz from X-Cult

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In this new chapter of our “Unseen Interviews”, a series of articles arranged to know better some of the other websites and lovely geeks that work to preserve unseen games, we have meet Phugolz, one of the minds that are behind X-Cult, a community based project to research, archive, and distribute hard to come by gaming information. In this interview we talked about how their site was born, the preservation of cancelled games, copyright issues, information sharing, proto collectors, gaming developers… and some questions to find out Phugolz’s taste in games and food. Do you want to know more about the X-Cult philosophy? >> Read the full interview!