In this new chapter of our “Unseen Interviews”, a series of articles arranged to know better some of the other websites and lovely geeks that work to preserve unseen games, we have meet Phugolz, one of the minds that are behind X-Cult, a community based project to research, archive, and distribute hard to come by gaming information. In this interview we talked about how their site was born, the preservation of cancelled games, copyright issues, information sharing, proto collectors, gaming developers… and some questions to find out Phugolz’s taste in games and food. Do you want to know more about the X-Cult philosophy? Keep reading!
U64: Thanks for your time Phugolz! Would you like to introduce yourself and your site to our readers?
Phugolz: I am Phugolz / PACHUKA / RealaNightmaren from X-Cult, and half a dozen other cults.
U64: Why did you choose the “Sonic-Cult” / “X-Cult” name for the site?