Buccaneer Booty was a prototype for a new action game in development in 2007 at SCEA for the PSP. Some playable level were created to shown the gameplay (attacking forts and other ships to gain more “booty”) but in the end the project was cancelled.
The Diabolical Adventures of Tobu is a cancelled flight-based action game that was in development by 989 Studios for the original Playstation. As we can read in a preview from Game Pro 111 and EGM issue 109 (thanks to Celine for the scans!), the game was set in a medieval asian world, where the young winged hero, Tobu, had to rescue his uncle from the vile emperor, Nee Hithol, and his minions.
While the gameplay could have been similar to other platform / action games, the interesting part was the 360-degree freedom of flying in those stylish 3D worlds, to fight enemies, collect power ups and search for secrets and hidden areas. From what we can see in the few screenshots released, Tobu looks somehow similar to another cancelled game, Dead Phoenix for the GameCube and as the Capcom’s title, it could be compared to Kid Icarus too. Sadly the project was never finished for unknown reasons.
Unsung Heroes was an action / adventure game that was in development at SCEA San Diego from 2002 to 2004 (formerly responsible for Mark of Kri), but the project was later cancelled when half of the team was laid off. There are almost no informations about the game, but from the few screenshots that remain, we can speculate that it was going to be some kind of super-hero game set in a sandbox world.
In 2007, developers of Sony San Diego tried to resurrect the project. Though this was all but successful, you may take a look at the video presenting a PS3 demo of the game.
Style Laboratory was a “simulation” game that was in development by Watermarks Ltd, for the original XBOX . It was shown at the Tokyo Game Show 2001, but in the end it was cancelled, maybe for the low sales of the Microsoft console in Japan. Players would had assume the role a budding fashion designer, to dress up fashion models in accordance with the four seasons: spring, summer, fall, and winter. The goal was to become the top fashion designer in the world by the game’s end.
Crash Bandicoot – Wrath of Cortex for the PS2 was a proposed sequel for the Crash Bandicoot series, the ones following… Crash Bandicoot. On his way to stop Neo Cortex from taking over the world! Granted that is what he is up to at the time… There seems to have a lot of changes between the beta and the final version, with removed levels, enemies and more differences here and there.
Also, below you can notice a target render video created by Traveller’s Tales that was used as a pitch to Universal Interactive for a new Crash game, before the project was eventually greenlit and became Wrath of Cortex.
For more information you can check the Crash Mania website, that has donate these images for the U64 Archive! Thanks a lot to HPZr :)
First video from Rlan3 Yt Channel! Thanks to Retroguy205 for the link to the videos of the unused levels!
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