New Cancelled Games & Their Lost Media Added to the Archive

RS Links: removed C&C Generals level released after 6 years

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Robert Seddon linked us to this article on Kotaku, in which they talk about a removed level from Command & Conquer Generals, a RTS game that was released in 2003.

Called “Black Sheep”, the mission tasks you with driving one of the Global Liberation Army (ie the terrorist faction) chemical weapons vehicles around a “town that had been corrupted beyond salvation by the USA’s propaganda”.

Coming at the height of the WAR ON TERROR, EA decided back in 2003 that such a mission may have been a little much, and cut it from the game when it shipped.

In march 2009 the developers decided that it was time to let it go, and the removed Black Sheep level was finally released as a download from the official C&C website! As we can read from there:

In celebration of the sixth anniversary of the award-winning real-time strategy classic Command & Conquer Generals, we are releasing an exclusive gift to Command & Conquer fans — the lost mission of Command & Conquer Generals. The never-before-seen and controversial Global Liberation Army mission was not included in the game’s original 2003 release and has been hidden and securely stored away in a secret location at our EA Los Angeles development studio until today. Command & Conquer, download the mission Black Sheep for free and unleash their inner General.

Black Sheep was originally slated to be the third mission in the Global Liberation Army campaign where players were given command of the Toxin Tractor, a slow-going farm vehicle modified to spray a deadly corrosive agent, and ordered to eliminate the town that had been corrupted beyond salvation by the USA’s propaganda. While the mission was ultimately removed from Generals, the Toxin Tractor was available in other campaign missions, as well as in multiplayer and skirmish modes.

Huge props to EA!

[Projects] The Zelda 64 Castle Town in the Beta Restoration!

Here’s another nice update from our friends at Team Beta Triforce, about the Zelda 64 Beta Restoration Project. Do you remember the original version of the Castle Town, as we have seen it in these famous beta screens?

Well, you will be able to play in there in the Zelda 64 Beta Restoration public demo that is scheduled for release this year! In the meantime, check the video below to have a look at the beta Castle Town, resurrected in its full glory! Keep in mind that this is still an early preview demo of the mod:

For more updates and feedbacks on the Zelda: Ocarina of Time Beta Restoration Project, check the main article in here.

Update:  ZM90 from the Team Beta Triforce has let us know that The demo castle town will be playable in the public demo that is scheduled for release this year! Also the release date of the “final version” of the OoTBRP has been pushed back to at least 2012: the reason it has to be pushed back is because they need to make the other areas much bigger like they did with the town. Hyrule Field in the OoTBRP will be roughly the size of the one in TP. Also, there are new inside areas to make and a ton of new NPCs to create. Keep up the good work guys!

Kartoon Kombat [MD/G – Cancelled]

Do you remember that damaged ROM of a cancelled genesis game that was found by Mr. Mark? It was Kartoon Kombat, an arcade fighting game developed by American Technos, that was planned for the Sega Genesis, something like a parody of Mortal Kombat with cartoon characters.  Sadly, as the ROM is broken we’ll probably never be able to play the game, but thanks to Rod_Wod from the Assembler Forum, we can at least take a look at a screenshot from it, as he found an image in an old magazine!

Images:

Kingdom Hearts 358/2 Days [DS – Beta / Unused Stuff]

Kingdom Hearts 358/2 Days is an action RPG developed and published by Square Enix for the Nintendo DS with assistance from Hand. Granville has created a topic in our forum with an interesting series of beta screenshots and early videos that show various differences from the final version.

This footage is the earliest known footage from a Nintendo conference in 2007. The two worlds shown are Twilight Town and Wonderland. The structures of the levels are very different from the final game, there are a kind of heartless in wonderland where there aren’t supposed to be any of that species, and you’ll just notice a lot of general differences from the final game. Especially the HUD, which is nothing like the final game. Different sky color in Twilight Town, and you don’t go in that little underpass area to my knowledge.

In the gallery below you can see the gradual development of the game, with an early scenario that could have been used to test the gameplay. You can also notice a different hud, with magic bars: in the final game, there is no MP bar at all. Magic and items are both handled by numbers instead of a bar that depletes and refills.

Images:

In one of the beta screens there’s a place that seems to have been removed from the final game: it’s a grassy area with some broken columns (probably a beta Twilight Town). In another image we can notice a scene in which the player is chasing the rabbit in Wonderland, but that does not happen in the released game. Also, the area in the final version of wonderland seems more cramped than this one.

We can also notice that in one screen Roxas’ mugshot is slightly different from the final game. However, the old mugshot is still hidden in the game code as seen in the sprite rip from Barubary. There are actually SIX unused battle portraits listed in there.

In the July issue of Nintendo Power, the magazine told everyone that the worlds of Pinocchio and Traverse Town would be present in the game. Not so unfortunately. In the final game, those 2 areas were removed. However, a new sprite rip from Barubary has unveiled some other interesting mugshots that were unused but still hidden in the code. You can notice 3 character portraits from Pinocchio (Pinocchio, the Fox Honest John, the cat, and Gepetto). As Smouvy has made us to notice, if you play the mission where you face Guard Armor for the first time in the Colosseum, you’ll see flashes of Sora fighting Guard Armor in a fully modeled area of Traverse Town. So at least one area of Traverse Town did make its way into the final game.

Hidden in the game’s code there is also a Hercules character that doesn’t appear either: Megara.

Two more videos show a couple of unused scenarios: they were taken at a game conference back in 2008. It seems that these 2 unused scenarios were created specifically for that conference they were not intended for the final product.

Roxas and Axel in Twilight Town:

I don’t believe the scenarios or dialog ever happened as seen in this video. Perhaps a few parts did, but I know for sure that Roxas and Axel never fight that armored heartless beast in the final game. He does appear as a boss, but not in this scenario of this video.

Roxas and Xaldin in Beast’s Castle:

This one I know for sure has unused parts. For one, you only start out at that area once in the entire game. And it is not with the partner in that video (Xaldin). The events seen there do not happen, including the heartless ambush in the beginning. One more important thing- The potions you collect around the 2:05 portion of the gameplay are totally different looking in the final game. They just look like generic packages in the final. Same sound but different appearance. The boss there though did appear in the final game. There were some minor camera angle differences though.

Thanks a lot to Granville for the contribution!