New Cancelled Games & Their Lost Media Added to the Archive

Lemmings [Arcade – Prototype]

Lemmings is a puzzle  game developed by DMA Design (now Rockstar North) and published by Psygnosis in 1991, originally for the Commodore Amiga.

The popularity of the game on the Amiga led to its rapid porting to many other platforms, and is considered to be one of the most widely-ported video games of all time. [Info taken from wikipedia]

The Lemmings Arcade prototype was never released in arcades, though a playable version for PC was found and dumped many years after 1991. It seems that they had planned on using a trackball and buttons to control it, though my friend optiK and I have been discussing that it seems to be based more off the genesis build than anything. Still, it feels somewhat incomplete…

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Old Lemmings Into found in the original demo.

This is an original concept art of lemmings made for show Psygnosis how the game was going to look like.

The disk the ORIGINAL demo shown to Psygnosis was on, SAVED when DMA's Dundee office shut down, and donated back to Russell Kay.

The original photo of the old intro.

Final Fantasy VI (6) [SNES – Beta & Unused Stuff]

Thanks to the Caves Of Narshe website we found out that in the code of Final Fantasy 6 is possible to find an unused enemy, called “Czar Dragon”. An unused dialogue related to this monster is hidden too:

“Mwa, ha, ha…. Humans and their desires! I’m free at last! I bring you destruction… I bring you terror… I am Czar! Prepare yourselves!”

Also as Dragonsbrethren and Deathlike2 from the Slick Productions Forum has noted, some beta screenshots shown that Biggs and Wedge were named Leo and Banon, and Maduin was frozen in ice instead of Tritoch. The pictures also show that the fight/attack command was available when the M-tek status is applied. There may not have been a Magitek status at this point in development, the armor could have just been for show, or it could be what’s giving them those high HP totals.

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Resident Evil 5 [X360/PS3 – Beta]

Resident Evil 5 was officially announced on June 2005, but it was shown to the public for the first time only two months later in a CG trailer. Capcom created another trailer for the game in 2007. Even in the last year of the development Capcom was still moving things around. For example, the crash site of the helicopter was originally a fully playable section, not a series of QTE.

For more informations, check the Resident Evil 5 Beta Analysis

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