Through the development of the game, the Heaven Smiles had an interesting evolution: in the original concept trailer they looked like “normal humans“.
Revolution [PS3/X360] – Concept Art 2
As reported before, Revolution was an open-world shooter for PS3 and Xbox, developed by Concrete Games. Today, we will show some other art pieces. It becomes evident that the developers went for a rather illustrative and cartoon-like style during 2007.
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RS Links: Unused images hidden in Harvest Moon?
Robert Seddon has made us to notice about a page on jathys.zophar.net in which there is a collection of images that were found in the Harvest Moon (SNES) code thanks to the HM Editor, but that were never used in the game. As Jathys wrote in that page, those images could have been used with the credits in the beta version of the game.
The Phantom: The Ghost Who Walks [GBA – Unreleased]
The Phantom was an action game that was in development in 2003 at 7th Sense studios: even if the game was finished, the original publisher went bankrupt and there were some problems with the copyrights so it was never released.
Thanks to Maciej for the contribution!
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Mad World [Wii – Beta / Prototype]
Celine linked us to the official Platinum Games Site / Blog, in which they have wrote some interesting posts about the development of their game: originally Jack’s character design was different and they tried various color palettes before choosing the final one.
We worked on our first proposal for two weeks, when a programmer walked by and said, “This is great! It feels fresh! I’ve never seen a game like this!” His words were enough to know that the first proposal, black & white, was what we should go with.
There were times when I thought to myself, “Ahhh… I wish I could use some grey…” I even tried it in a few tests, but it just didn’t look good. […] For instance, even though your human eyes see the two-tone as black and white because of the contrast, we actually put desaturated yellow into the game. We would also up the contrast on the far reaches of the background instead of obscuring them. We used lots of little tricks like this.
Many Bloodbath Challenges were cut from the final game, as the one with an huge slingshot:
One day, the environmental kills team were stressed out trying to think up a new Bloodbath Challenge. Well, actually, we were stressed because the challenge that we wanted to go with had been rejected by Nishikawa-san. It would have been a Bloodbath Challenge where you would have fired at enemies with a giant slingshot. It had great Wii Remote controls, and we were almost done programming it; however, unfortunately it was deemed to be too run-of-the mill, and didn’t get the kind of reaction we were shooting for with the challenges. Thus, we didn’t use it.
Also, a removed / censored kill can be seen in the video below.
Thanks to Celine for the contribution!
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