Stormbirds was a flight combat game that was in development at Juice Games for the XBOX 360 and Playstation 3, but it was later cancelled by THQ because the project had “too high risk”. The FMV video was done by Real time UK.
IMPORTANT NOTICE: The offsets that are in this article work only with Pokémon Ruby v 1.0 (USA). If you want to know which version is your game, you can use the Rom Header Editor Advance (RHEA). You can find RHEA at any Pokémon hacking website. The text can be seen with Advance-Text (A-Text) but you have to convert the offsets from HEX to DEC (for doing this you can use Windows Calculator). For the unused rooms, you can use Advance Map (A-Map).
I have found some unused dialogs and rooms in Pokémon Ruby. None of them are used in the final version of the game but they are still hidden in the game code!
The original Syndicate was a real-time tactical game from Bullfrog Productions created in 1993 by Sean Cooper and released for various platforms: PC, Amiga, SNES and Mega Drive / Genesis. A sequel was going to be developed for the Playstation 2, but it was later cancelled for unknow reasons. As we can read on Kotaku, it seems that it “was worked on for around a year. This would have featured a ‘free-roaming multi-tiered city’, and would have been home to three factions: the Syndicates, a rebel group called the Freemen and the mysterious Hybrid”. Only few concept arts remain from this project.
A cancelled game that was in development by 3DO for the Playstation 2, but not many infos are available. From the few screens it seems that Big Freakin Monsters’s gameplay was going to be similar to the Rampage series, in which players take control of gigantic monsters trying to survive against onslaughts of military forces. Each round is completed when a particular city is completely reduced to rubble.
Earl the Frog (later called “Max the Frog”) was an Xbox Live Arcade puzzle / action game that was in development in 2007 at Gamesmith. After a few months of thinking the team decided to go for a very easy and user-friendly gameplay.
The scenario came out of thinking about how to get into the female target-group. They thought about a princess.. and what does every princess need? A frog. And what does a frog need to do? Eeat of course. So they created the first concept for the game, in which a frog had to tidy up the place from flies to being able to survive until his princess finds him one day.
Around 1500 working hours of discussion, design & programming went into the project before its cancellation, as Microsoft was not interested to release it on XBLA. If you have access to an XNA Creators club membership, you can donwload a demo of Max The Frog from here, to play Max The Frog on your XBOX 360!
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