As Cyrax151 has made us to notice and as we can see in the Youtube Channel of Gutmanship, if you pop the Twisted Metal Black PAL disc in your PC and try to check the “MOV” folder, you can find some small video-files (less than 1 second) that when converted to .wmv format show a series of unused character intros. These are similar to the ones that are used for the playable characters in the game, but we can even find one for Warhawk, the final boss that is not usable by the player: is it possible that Warhack was meant to be playable originally?
The first Project: Snowblind was a FPS released for the Xbox and PlayStation 2 in 2005. It was originally conceived as a multiplayer-focused third game in the Deus Ex series, Deus Ex: Clan Wars. But after the less than expected commercial performance of Deus Ex: Invisible War, it was decided to set the game in its own universe. Nevertheless, it remains a spiritual sequel to Deus Ex and retains many visible and conceptual links to its progenitors. [Infos from Wikipedia]
The sequel, Project Snowblind 2, was in development at Crystal Dynamics, but it was later cancelled for unknow reasons (maybe for the low-sales of the first game?). The game was set in a city many years after a devastating invasion force had reduced it to a post-apocalyptic state. Only few concept arts remain for this project.
Do you remember the unused japanese text that Robert Seddonfound in the American version of SaGa Frontier (along with other interesting stuff)? Well, now thanks to another great translation from GlitterBerri, we are able to understand what it all means! Also, we are able to wonder where it could have been used originally. You can read the full text translation (by GlitterBerri) with comments (by Robert Seddon) in here:
[… ] The blood of mystics is different from your human blood. It is not mere substance. You are inheriting Orlouge’s spirit power. He killed a woman, you see. Knocked off a regular human girl. He didn’t intend for that to happen. He didn’t want that at all. So he used his own power to prevent it.[…]
One of the lost scenes from Asellus’s quest: not much new information (why would it bother Orlouge, not the most pleasant of souls, that he unintentionally killed a human?), but her being told to accept her fate like this would have added a little more depth to her predicament.
[…] Be safe, White Rose…. Please protect Lady Asellus.
Thank you, Princess Kurenai.
Another scene cut from Asellus’s quest, showing why Kurenai was included in the game; in the final version she’s still present in Rootville, but after greeting Asellus she serves no function in the plot at all. This escape scene apparently follows the unused scene in Asellus’s bedroom (0x1A9 below) and leads to arrival in Mosperiburg (0x1F3 below).
[…] Furdo1 has come. What do you think of my true collection?
Perhaps ‘Furdo1’ is another placeholder for the developers.
So: Furdo would have had a larger role in the game, Nashiira and the Bio Research Lab would have had more of a purpose, and not only Zozma but also Ciato and Rastaban would have had more developed roles in Asellus’s quest.
The Retriever (also know as Jet Li’s The Retriever) was a third person action game / beat ’em up that was in development in 2005 at SCEA, for Playstation 2 and PSP. As with Rise To Honor, the protagonist of this game would have been Jet Li, in one of his usual adventures to save the world with martial art moves or something like that, but the project was later cancelled for unknow reasons. This game was the second Jet Li game that was cancelled at SCEA, along with Jet Li’s Rise To Honor 2.
Evil Genius was a prototype for a platform / adventure in development for XBOX and PS2 at Circus Freak Studios (Infogrames). Sadly the studio went out of business in 2003 and this project was cancelled. The only game released by Circus Freak was Superman: The Man of Steel for the XBOX.
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