The Retriever (also know as Jet Li’s The Retriever) was a third person action game / beat ’em up that was in development in 2005 at SCEA, for Playstation 2 and PSP. As with Rise To Honor, the protagonist of this game would have been Jet Li, in one of his usual adventures to save the world with martial art moves or something like that, but the project was later cancelled for unknow reasons. This game was the second Jet Li game that was cancelled at SCEA, along with Jet Li’s Rise To Honor 2.
Evil Genius was a prototype for a platform / adventure in development for XBOX and PS2 at Circus Freak Studios (Infogrames). Sadly the studio went out of business in 2003 and this project was cancelled. The only game released by Circus Freak was Superman: The Man of Steel for the XBOX.
U64 Podcast: Episodio 1.7 – Metal Gear Solid (Parte 2°) [53:38]Eccoci giunti alla seconda Podcast dedicata alle beta della saga di Metal Gear Solid: in questo episodio parleremo dello sviluppo di MGS2 ed i suoi cambiamenti, o almeno ci proveremo. I nostri eroi super nerd continuano a sproloquiare fra merendine scomparse, ricordi d’infanzia, le modifiche della trama di MGS2 a causa degli avvenimenti storici, i dubbi sulle petroliere, il prototipo in cell shading, la meravigliosa scoperta di Dragon’s Lair per GBC, la perdita della fuga dall’inondazione della barca, sconvolgenti rivelazioni sulla vita sessuale di Otacon, l’origine femminile di Vamp, l’attacco aereo sul ponte di New York, i modelli poligonali beta all’interno di The Document of MGS2, indagini sull’età di Mey Ling, la comparsa di Raiden, ricerche filologiche sulle riviste videoludiche dell’epoca, allegri giochetti con le scatole di cartone ed il metodo scientifico per identificare la nuova password segreta. Preparatevi per un ora di viaggi mentali in compagnia del tragico staff italiano di U64. >> U64 Episodio 1.7 – Download Versione in MP3
‘Superman: Man of Steel’ was the last known working title of an open world action game Factor 5 were working on for Brash Entertainment, which was being based around the legendary DC comics superhero license, Superman. It was planned to be made for the PS3, Xbox 360, and Nintendo Wii. Its initial codename was ‘Blue Steel’.
The Adversary was a new prototype in development in 2002 for XBOX and PS2 by the same team at Namco USA that worked on Kill.Switch (an average third person shooter, but with interesting and innovative “hide ‘n’ shoot” elements). The project started as another third person shooter with human soldiers, but it slowly evolved into a more complex concept, untill in the latest builds there were even robotic tanks and mechs fighting in a big city. At this time of development, the project took the new name of “City Under Siege”. The game was created with emphasis on multiplayer deathmatches and it seems that a playable multiplayer demo was even available at closed doors at E3 2004. City Under Siege could have been a fun game, but sadly it was cancelled by Namco for unknow reasons, maybe because it was too risky economically.
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