A.I. Guardian was an arena fighting game developed by ACeS Studio (internal Microsoft studio; famous for Microsoft Flight Simulator series). Based on Steven Spielberg’s science fiction movie, the game was shelved during pre-production in 2000 and handed off to a Indie Built. However, their version did not make it to the retailers either.
Continuing our trip through the various websites and communities related to beta & cancelled games, this time we had the chance to make some questions to Frank Gasking, main webmaster of Games That Weren’t. As always, in this new Unseen Interview we’ll try to better understand who are these lovely geeks that work under the site, to talk about the story of GTW, the unseen gaming world, digital preservation and to discover some of their personal tastes.
U64: Thanks for your time Frank! Would you like to introduce yourself and your site to our readers?
Frank: Hi there – I’m Frank Gasking – 27yrs old and from England. During the day i’m a web developer, and outside of work i’m a retro gaming enthusiast with a particular interest in the Vic 20 and C64 platforms, as well as games that never saw the light of day.
Our site “Games That Weren’t” is a project dedicated to documenting and finding lost/unreleased games which have been subject to mystery for many years across many platforms. Our main site covers news across all platforms, then breaks down into sister projects that focus primarily on a particular system (My own personal focus being the Commodore 64 platform). The current sister sites we have specifically cover the C64, Amiga, PC and 3DO platforms. This year the project is 10 years old, and started out originally as a C64 specific article for Commodore Zone fanzine.
U64:The GTW site organization is in sub-categories, each one with its own webmaster, it’s probably a great way to have more and better content for every section, as each editor can concentrate to work on his specific platform: how did this kind of organization start?
U64 Podcast: Episodio 1.6 – Metal Gear Solid (Parte 1°) [49:25]Ebbene si cari fans della podcast di U64, ecco a voi un nuovo episodio a poco più di un mese di distanza dall’ultimo! In questa puntata lo staff si è riunito per parlare dello sviluppo della saga di Metal Gear Solid, superando qualche problema tecnico e la stanchezza dopo un’intera giornata di lavoro o di studio (aspettatevi qualche voce registrata più bassa del solito e delle P molto rumorose). Questa prima parte sarà dedicata alla beta dell’originale Metal Gear Solid per Playstation 1, partendo dalle origini della saga su MSX, il progetto di Metal Gear 3 su 3DO, il passaggio su Saturn e PSX, i collegamenti con Policenauts, aspetti segreti della vita di Kojima, le ispirazioni che hanno portato a Metal Gear, dispersioni mentali su Suda 51, i rumor della versione N64 di MGS, l’implosione della podcast e la morte di Skype, la presentazione al Tokyo Game Show, le prime tech demo e l’evoluzione alla beta, le caratteristiche rimosse e le ricerche filologiche sulle vecchie riviste di videogames. Pronti a perdere un’altra ora della vostra vita ascoltando un gruppo di tragici nerd? >> U64 Episodio 1.6 – Download Versione in MP3
YoYo was a platform game that was in development at Magic Art studio for the original Playstation. It was going to be similar to Crash Bandicoot, but with a monkey as the main protagonist. The project was cancelled for unknow reasons.
On fasddd Youtube Channel we can see this WiC Washington Cinematic taken from the behind the scenes DVD. It seems that this video was not used in the final game. Someone has any more infos?
This website uses cookies to improve your experience, by continuing to browse the site you are agreeing to the use of cookies. Find out more about cookies.Hide
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.