Cancelled sequel to World’s Scariest Police Chases. Thanks to Hey Hey for the contribution!
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Robert Seddon has made us to notice about an interesting article at Team ICO Gamers Blog: they have discovered an huge, unused architecture hidden in the Eastern area of the game map. This discovery was made by Pikol, thanks to some codes, and as they wrote on the article this unfinished building “looks unlike anything else in the game. Architecture wise it looks much more modern than the temples and arenas where colossi roam. It actually looks more similar to the castle in ICO.”
As Robert said, we can only wonder if this place was going to be used for one of those unused colossi that were made in the beta of the game. Huge props to Pikol for this find! Take a look at these pics and especially at the video:
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The Thing was a third person survival horror game, based to John Carpenter’s 1982 film The Thing. It was developed by Computer Artworks and released for PS2, XBOX and PC in 2002. A sequel, The Thing 2, was in development by the same team, but it was later cancelled when the company closed down.
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In the original GameBoy version of Link’s Awakening, if you press SELECT when you are moving in the field from a “game screen” to another and if you do this correctly, you can be warped through the end of the next “game screen” and sometimes NPC and Items are warped with Link. If you do this trick in the Fishing Spot (going down from where the fisherman is), the fisherman will be warped on the top of a tree in the next “game screen”. If you talk to him, it will start the “fishing game” but you will be warped in a weird/glitched world (in some ways similar to the Ocarina Of Time “Beta Quest”, but this is not really that much “beta-related”). In there you can find lots of weird stuff, more items (Level 3+ Power Bracelet!) and sometimes people that you can talk to. I think that the dialogues were randomly taken from the game text. Take a look at the video and have fun!
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In 2006 Kuju Entertainment with the help of concept artist Corey S. Lewis created a pitch for a new Jet Set Radio game that would have been developed for the Wii, and tried to propose the project to SEGA. Unfortunately it seems that SEGA was not interested in Kuju’s concept and so the game was never made. Only few concept arts remain from the JSR Wii pitch and probably not much more was done by the team.
Thanks to Guru Larry for the contribution!
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