Zettai Zetsumei Toshi VS Disaster Report: Disaster Report (known as SOS: The Final Escape in Europe, Zettai Zetsumei Toshi in Japan) was released in Japan for the PlayStation 2 in 2002 and in 2003 was released in North America and Europe. When they ported the game for the US and PAL market, they decided to change the hair color for the main protagonists.
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Disaster Report (known as SOS: The Final Escape in Europe, Zettai Zetsumei Toshi in Japan) is a survival action adventure game created by Irem. It was released in Japan for the PlayStation 2 in 2002 and in 2003 was released in North America and Europe. The game deals with the characters’ survival and escape from the slow collapse of an artificial island. While dodging falling buildings and debris from periodic earthquakes, the player must find a way off the island. In addition, the main character, a reporter, must investigate the reasons for the disaster. [Infos from Wikipedia]
When they ported the game for the US and PAL market, they decided to change the hair color for the main protagonists: from the natural dark brown hairs to a weird blonde / yellow tint. This was probably done to make the game to appeal more to the western audience, but we can only wonder if the game really did sell better just because of yellow hairs. Even other characters, as the Editor-in -chief journalist and the young girl, had some hair changes: the journalist had black hair / beard in the original version, but white in the USA / PAL one, while the girl have more “orange” hairs in the western release instead of brown.
Original Japanese Version:
Dead Space [XBOX – Prototype]
Dead Space is a third-person survival horror-action gamereleased in October 2008, developed by EA Redwood Shores for PlayStation 3, Xbox 360, and Microsoft Windows, with a version for the Wii console expected for a Q3 2009 release. [Info from Wikipedia]
It seems that in 2006, the team was working on a Dead Space prototype for the original XBOX, but is currently unknow if the game was originally meant to be released on it or it was just a way to test the game before having the final 3D engine for the next gen consoles.
We can see a video from the XBOX 1 version at AreWeScaredYet‘s Youtube Channel: “this video was shown during a presentation called “Creating Horror and Immersion with the Art of Dead Space” by Art Director of the game Ian Milham at the Animex, games and animation festival in 2009. An article about the presentation can be read at awsy.tk“
Thanks to Dark ViVi and Robert Seddon for the contribution!
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Wario Land 4 [GBA – Debug & Unused Stuff]
In the Wario Land 4 code a beta logo was found by Racoon Sam and Linkin800 from the JUL Forum found some more unused tiles and a beta test level! As Linkin wrote in his topic, the test level is “surprisingly similar to the Metriod Fusion one, but thats because MF was built off of WL4’s engine”. You can read the original topic in here! There are even some debug rooms hidden in the game’s code.
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