Survivors was a misterious project that was in development at Lionhead Studios for the Xbox 360: not many information are available, apart from a series of concept arts, from wich we can only wonder about how the game could have been played. From what we can see, it seems that Survivors was going to be a “survival” action adventure, in the same vein as Raw Danger or Disaster Report (aka SOS: The Final Escape in Europe), in which the player would have had to find a way to survive in a collapsing city / world.
It’s currenlty unknow if this project will ever be finished or if it could be somehow connected to the Dimitri Project (another misterious Lionhead game).
This is my final video for the Super Mario World Beta Hack. This features a new level, SMW Beta Layer 3 Clouds, Beta “Tall” Overworld names, and my favorite part, beta Luigi. Comments and suggestions are gladly welcome. Please enjoy! I hope to be able to release the hack soon…
In the beta version of Batman for the NES, there are a series of videos before the levels that are different from the ones in the final game. A collection of these videos can be found in the Youtube channel of BrYaN5555.
Harker was a video game being developed for the PlayStation 3 & Xbox 360 by Double Helix Games. The game was said to be based on the fictional character Jonathan Harker, a vampire slayer.
In the trailer, Harker was perceived as a much more efficient and couragious vampire hunter, as opposed to the classic portrayal of Jonathan Harker in the Bram Stoker’s books and films, including Dracula. It was said that you take on the role of Jonathan Harker in the 18th century and try to rid the world of the unholy vampires.
Double Helix studios put the game on indefinite hold for the development of Silent Hill: Homecoming. Whether or not they plan to continue production of the game is unclear at this point. [Infos from Wikipedia]
Street Fighter IV Flashback was a concept created by Backbone Entertainment in 2006, to try to pitch a full project at Capcom. It’s not that strange that Backbone proposed something like this, as they are in good relationship with Capcom: they developed various games published by Capcom, like 1942: Joint Strike, Wolf of the Battlefield and the Super Street Fighter II Turbo HD Remix. Also, keep in mind that this concept is not related to the real Street Fighter 4, which development started only much later.
Sf4: Flashback was meant to be a 3D sequel to the Street Fighter series, with the classic 1 vs 1 fights, online play and a full single player adventure mode, know as “Ryu’s Journey”. Ryu’s Journey was supposed to be a free-roaming 3D action game, in the vein of Ninja Gaiden or Onimusha, with levels to explore, lots of enemies to fight, NPC to talk to and final bosses.
The concept behind the “Flashback” had various meanings. The single player mode was set in Ryu’s flashback to SF2 and the story would have followed classic Street Fighter moments and revisit familiar characters. Also, there was meant to be a new game mechanic called “flashback ” that let the players to rewind time to undo mistakes.
The concept arts of Street Fighter IV Flashback were made in collaboration between Backbone, Massive Black and UDON (that in the end worked on the SSFII Turbo HD Remix arts). Unreal 3 would have been used as the main 3D engine for the single and multiplayer modes.
Even if the project could have been interesting, this concept was not approved by Capcom: probably not even a playable prototype was ever made and only these few concept artworks / 3D models remain to preserve the existence of this game that will never be.
This website uses cookies to improve your experience, by continuing to browse the site you are agreeing to the use of cookies. Find out more about cookies.Hide
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.