New Cancelled Games & Their Lost Media Added to the Archive

[Update] More screens & videos added in the archive

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We have added some stuff in these Unseen Archives: Turok 2, Final Fantasy IX, Megaman Battle Network, Dead Rush [XBOX/PS2/GC], Mario Kart Wii, Mario Kart DS, A sound of Thunder [XBOX/PS2], Shenmue, Nightmare Creatures 3 [XBOX/PS2], Rubu Tribe [PS2], Parasite Eve, Space Channel 5 [DC], Project Enwor [X360], The Conduit [Wii], Freelancer 2 [X360], Bioshock & for every Xavio’s fan, we have a new Unseen Uncomic too!

Jazz Jackrabbit 3D [PC – Cancelled]

Jazz Jackrabbit 3 (alternatively called Jazz Jackrabbit 3D or simply Jazz3D) is the unreleased third installment of the popular PC game series, Jazz Jackrabbit. Spear-headed by Dean “Noogy” Dodrill (an animator for Jazz Jackrabbit 2) and coded by World Tree Games, it was developed for the original Unreal Engine technology in 1999. Like many other mascot characters of the late 90s, Jazz would venture into the realm of 3D for the first time.

Despite interest to develop the game, it never was released after Epic MegaGames failed to find a publisher, and it was canceled sometime in May 2000. Since then, the original proof-of-concept alpha has been leaked on to the internet. [Infos from Wikipedia]

For more infos: www.jazz2online.com/j3f/

Videos:

Zombies / Monsters Shooter [X360/PS3 – Prototype]

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This untitled project is a playable prototype that was developed in about 6 weeks by an internal team at Midway, to pitch for a full game. It’s a third person shooter, set in an abandoned city with zombies, monsters and huge colossi-alike enemies. It’s currently unknow if this proto will ever be used to build a real game, but as Midway is near to bankruptcy, we could never be able to play this in our homes.

Images:

Video:

Euphoria Engine Tech Demo

What is Euphoria?

Euphoria is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, Natural Motion’s proprietary technology for animating 3D characters on-the-fly “based on a full simulation of the 3D character, including body, muscles and motor nervous system”. Instead of using predefined animations, the characters’ actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While traditional physics engines uses ragdolls (like the Havok Physics Engine) for animations generated on the fly, Euphoria employs a more complex method to animate the entirety of physically-bound objects within the game environment. According to its web site, Euphoria runs on the Playstation 3, Xbox 360 and PC hardware platforms.

In February 2007, NaturalMotion and Rockstar Games announced that Euphoria would be used in future Rockstar titles. A press release that was enclosed with the second trailer eventually confirmed that Grand Theft Auto IV is the first of Rockstar‘s games to feature Euphoria. In April 2006, LucasArts announced that their next Indiana Jones game would use Euphoria.The current Xbox 360 and Playstation 3 title Star Wars: The Force Unleashed also uses Euphoria.

In August 2007, NaturalMotion announced Backbreaker, an American Football game for next-generation consoles that employs Euphoria to generate tackles in real-time, as opposed to playback animation. [Infos from Wikipedia]

Engine Tech Demo:



GTA IV Tech Demo:



Star Wars: The Force Unleashed Tech Demo: