New Cancelled Games & Their Lost Media Added to the Archive

Red Steel 2 [Wii – Prototype / Beta]

Red Steel 2 is the presumed sequel for the famous FPS that was released for the Wii in 2006, a project that was in development at Ubisoft Paris / Montreuil (this studio was also responsible for Red Steel 1) in 2007. It seems that these screens and documents were taken from an early, different concept of the project, some of which are from a set of “fantasy themed levels” (maybe for bonus missions or multiplayer modes).

Development of this Red Steel 2 prototype was stopped in October 2007 when Ubisoft raised concerns about the game’s quality. Since then, Ubisoft Paris started from scratch and a “new” Red Steel 2 is planned for a release in 2009. Ubisoft Montreuil went on with making Rayman Raving Rabbits 2 and TV Party.

Thanks to Hey Hey & SG for their contributions!

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Black Sun [XBOX/PS2 – Cancelled]

Black Sun was a concept for a new third person shooter / action game set in the space, that was in development by The Collective Studios in 2003. When in 2005 The Collective merged with Backbone Entertainment, BlackSun vanished without traces. The game was cancelled for unknow reasons, but probably they did not find a publisher interested in the project.

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Finally leaked! Tiny Toon Adventures [PS2 by Treasure]

Do you remember Tiny Toon Adventures: Defenders of the Universe? It was an interesting 4 Players brawl / fighting game that was in development by Treasure, and even if the Tiny Toon brand could turn you away, dont be fooled: this game was going to be a “spiritual” successor to Rakugaki Showtime, one of the most fun (and rare) Treasure games! So, was TTA as much fun as the original Rakugaki? You can find out by yourself: thanks to linlhutz from the Lost Levels Forum, this game was finally leaked and it can now be played and preserved! Huge props to him!

You can read the original topic at the LLForum and download the leaked Tiny Toon Adventures beta in here or here (Thanks to X-Cult for the mirror). If you are not able to play this one, you can look at a series of  videos (with some framerate issues because of the emu) thanks to ChibiTeinko, check his Youtube Channel.

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Devil Buster [MD/G – Cancelled]

At the Lost Levels Forums, GDRI has posted an interesting link to a japanese blog, where we can find some scans with screenshots of Devil Buster, a cancelled action / platform game inspired by Megami Tensei, that was in development for Mega Drive / Genesis at SIMS Studios. In the same topic Kid Fenris and kaboro posted some more screens from the game from other magazines. Props to them!

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Mega Man X-3 [SNES – Unused Stuff]

Mega Man X3 was released in 1995 by Capcom. It was the third game in the Mega Man X sub-franchise and the last to appear on the Super Nintendo. GoldS has found some unused objects and behaviors that were still hidden in the game code, and you can see them in the following videos. Props to him!

Ian has made us to notice that:

Video 1:

  • The Ganseki may have orinnaly droped spiked balls on Zero in the intro stage, In the final the spiked balls just drop from the ceiling.
  • The Wild Tanks may have orginaly been completly submereged underground as to surprise the player but, in the final the “arm” is left out as to give the player an advantage.
  • Looking at the bottom entering door in Hornet’s stage may have been a test for doors that enter from another side that the right, Like in Mega Man 1 witch had doors that oped from the top and bottom of the screen.
  • The Ride Armor Boss may have been a test for a possible fight with Vile’s Ride Armor on Auto-Piolt or somthing, It may have been a fortress level boss as when defeated X does his victroy pose and warps out(Like finishing a end level boss), In the final Vile is in his Ride Armor before it’s destroed.

Video 2:

  • The Harmfull Carry Arm may have been a trap confusing players into
    taking damages, or the orignals may have had a timer so that if the player took too long they would begin to take damage.
  • For the Upside down enimies they may have been a time when these enemy types would cling to a ceiling to attack and or surprise them.

Thanks to Bowsersenemy and xMrNx we can see some unused Zero sprites and a strange W Meter bar that are still hidden in the game code. It seems that the unused W meter could be found in the memory of MMX 1 and 2 as well.

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