This is my final video for the Super Mario World Beta Hack. This features a new level, SMW Beta Layer 3 Clouds, Beta “Tall” Overworld names, and my favorite part, beta Luigi. Comments and suggestions are gladly welcome. Please enjoy! I hope to be able to release the hack soon…
Batman [NES – Beta]
In the beta version of Batman for the NES, there are a series of videos before the levels that are different from the ones in the final game. A collection of these videos can be found in the Youtube channel of BrYaN5555.
Thanks to KEK8 for the contribution!
Video:
Harker [X360/PS3 – Cancelled?]
Harker was a video game being developed for the PlayStation 3 & Xbox 360 by Double Helix Games. The game was said to be based on the fictional character Jonathan Harker, a vampire slayer.
In the trailer, Harker was perceived as a much more efficient and couragious vampire hunter, as opposed to the classic portrayal of Jonathan Harker in the Bram Stoker’s books and films, including Dracula. It was said that you take on the role of Jonathan Harker in the 18th century and try to rid the world of the unholy vampires.
Double Helix studios put the game on indefinite hold for the development of Silent Hill: Homecoming. Whether or not they plan to continue production of the game is unclear at this point. [Infos from Wikipedia]
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Street Fighter IV Flashback [X360/PS3 – Concept]
Street Fighter IV Flashback was a concept created by Backbone Entertainment in 2006, to try to pitch a full project at Capcom. It’s not that strange that Backbone proposed something like this, as they are in good relationship with Capcom: they developed various games published by Capcom, like 1942: Joint Strike, Wolf of the Battlefield and the Super Street Fighter II Turbo HD Remix. Also, keep in mind that this concept is not related to the real Street Fighter 4, which development started only much later.
Sf4: Flashback was meant to be a 3D sequel to the Street Fighter series, with the classic 1 vs 1 fights, online play and a full single player adventure mode, know as “Ryu’s Journey”. Ryu’s Journey was supposed to be a free-roaming 3D action game, in the vein of Ninja Gaiden or Onimusha, with levels to explore, lots of enemies to fight, NPC to talk to and final bosses.
The concept behind the “Flashback” had various meanings. The single player mode was set in Ryu’s flashback to SF2 and the story would have followed classic Street Fighter moments and revisit familiar characters. Also, there was meant to be a new game mechanic called “flashback ” that let the players to rewind time to undo mistakes.
The concept arts of Street Fighter IV Flashback were made in collaboration between Backbone, Massive Black and UDON (that in the end worked on the SSFII Turbo HD Remix arts). Unreal 3 would have been used as the main 3D engine for the single and multiplayer modes.
Even if the project could have been interesting, this concept was not approved by Capcom: probably not even a playable prototype was ever made and only these few concept artworks / 3D models remain to preserve the existence of this game that will never be.
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SCEI Games Beta/Final Differences
Visual differences between final game and Beta version from E3 2005:
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