New Cancelled Games & Their Lost Media Added to the Archive

Good quality videos for N64 betas!

In Grooveraider‘s Youtube Channel we can see a couple of videos from the E3 1996 Nintendo 64 USA debut, in an awesome quality and with some previusly unseen (or at least rare) beta scenes!

After the E3 Press conferrence the Press was given this B-ROLL for newstations and media alike.”

Huge props to Grooveraider!

Video 1:  (Mario 64, Star Wars, Pilot Wings)

Mario 64 beta:

  • Different M64 title
  • Early M64 HUD
  • Beta spiders in the Hazy maze Cave (with eyebrows? ahah WTF?)
  • Beta Pokey in Sand Land
  • Beta Big Boo

Video 2: (KI Gold, Wave Race, Mario Kart, Blast Corps, Kirby’s Air Ride, Star Fox)

Wave Race beta:

  • Beta hud
  • unknown level
  • 4 subcheckpoints
  • 5 drivers

Super Mario Kart R beta:

  • Beta HUD
  • Beta item-boxes
  • Beta Character icons
  • Kamek!

Blast Corps beta:

  • Beta “Nuclear-Truck”

Tenchu: Stealth Assassins [PSX – Beta]

Tenchu: Stealth Assassins is a stealth game released for the original Playstation, in which the player takes the role of a ninja, progressing through 10 stages set in ancient Japan and accomplishing the tasks therein. [Infos from Wikipedia]

Thanks to Mozgus we are able to see an interesting video from an early prototype of the game, that was found in the Japan-exclusive disc Tenchu: Shinobi Hyakusen. In this old build, it seems that Tenchu was going to be more “futuristic” and the style of the game was very different from the one in the final version.

Thanks a lot to Mozgus for the contribution!

Video (beta / proto):

Video (final version):

[New Article] Chrono Trigger prerelease video translated!

chrono-translation

In the 90s the SNES produced some of gaming’s finest RPGS.  Great classics such as Final Fantasy 4 and 6 kept American audiences entertained, while Japanese gamers had greats such as the original Star Ocean. Entertaining both audiences was the timeless classic Chrono Trigger. Now years later the rise of the internet has put fans together and given those interested the ability to search for in game beta. Notable finds have been made, such as the music from the fabled “Singing Mountain,” and the demo rom.  Now thanks to gamers/fans/translators Glitterberri and Gekkahiro we can read in good ole English a translation of this video  that has been floating around the web for some time now. >> Read the full translation and watch the video

Faxanadu [NES – Unused Sprites]

Faxanadu is a platform adventure game for the NES, that was developed and released in Japan by Hudson Soft in 1987. In 1989, Nintendo of America released the game as a first-party title in the US and in the European market in 1990. Faxanadu can be considered a side-story of Xanadu, which is the second installment of Falcom’s long-running RPG series, Dragon Slayer. [Infos from Wikipedia]

Thanks to Robert Seddon we found out this page on TheInterweb.com, where we can see some interesting sprites that were never used in the game: “‘The IDs of these enemies are 18, 29, 36, 39, 43, 70 (all decimal). Two defined NPCs also never actually appear in the game. The first one is the lovely blue lady with ID 53, the
other one is the child with ID 54.’

Images:

World Of Warcraft [Beta – Gurubashi Catacombs]

Another WoW article, I know there are not many reading this as all WoW nerds (including me) are busy playing the game, but hey, always fun to read, isn’t it? So anyway, back in the vanilla WoW beta there were ANOTHER battleground apart from Azshara Crater (which you also can read about here…) that was cut from the game. This was the ancestor to arenas (!) that was in TBC. It was a 5v5 battleground that was inspired by FPS deathmatches, simply elimination.

Sadly, it was cancelled due to the following reasons:

– WoW is not a FPS game

– Deathmatches doesn’t work as well as in WoW PvP

– It’s not fun being the single healer in Single Elimination DM

– Objectives are the keys to the main cores of battlegrounds.

– Arena idea was cool, but battlegrounds play differently.

– Arena maps needs to be small which Gurubashi was not.

During World of Warcraft Insider insider #9, Blizzard stated, “We realized that we were just going to have to instance the battlegrounds and turn them into a mini-game of their own. But at the same time, we’ve found that during that process you have to make sure that everything in a battleground goes toward that final objective. We actually tried building a battleground internally once, called the Gurubashi Catacombs (we spoke a little bit about it at BlizzCon), and that battleground didn’t actually have any objectives outside of killing the opponents.”

Preview of the battleground

A preview of how it would look like. What’s funny here is how it says “Wrath of the Lich King” under the logo, and we are talking about the WOW BETA here. Probably this picture was taken during a conferance or something when the battleground’s story was revealed to the public.

Gurubashi and it's problems