New Cancelled Games & Their Lost Media Added to the Archive

RS Links: Shadowgate unused rooms

In this new chapter of our favourites Robert Seddon links, a page on huguesjohnson.com about some unused and misterious rooms that were found in the original Shadowgate: “Some of the rooms taken out of Shadowgate were Trap Room # 1, Trap Room # 3, Several Rooms Holding Death Wraiths, Basilisk Room, Scorpion Room and Prayer Room” – ” What is in the room blocked by the debris by the waterfall? That room was decided to be linked to another room. The other room was taken out because of disc space on the original Mac version.”. You can check the Shadowgate Guide on HJ for more infos!

Cel Damage 2 [XBOX/PS2 – Cancelled]

Cel Damage was a vehicular combat game developed by Pseudo Interactive and published by Electronic Arts for Xbox and Nintendo Gamecube. It was later updated for the PS2 in the European exclusive, Cel Damage: Overdrive. Prior to Overdrive’s development, Pseudo originally intended to produce a sequel to the first game for PS2, Xbox and GC simply titled ‘Cel Damage 2’. It was pitched to EA, SEGA, Midway, Ubisoft and others, although none of them agreed to fund it; resulting in its cancellation. This was due to a number of different factors, including the poor sales performance of the original and concerns with its marketability, as well as a general lack of faith in viability of the car combat genre among publishers.

Thanks a lot to Roberto Robert, David Wu, Kay Huang, Heidi Klinck, Albert Alejandro, Bronwen Grimes, Frank Trzcinski and all the former Pseudo Interactive artists that helped us to preserve info and media from their lost project!

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Lord of the Rings: The White Council [X360/PS3 – Cancelled]

The Lord of the Rings: The White Council is a RPG that was under development at Electronic Arts Los Angeles. It was going to be based on the fantasy novel The Lord of the Rings by J. R. R. Tolkien, however on February 2, 2007, EA announced that the game had been delayed indefinitely. This was said to be due to management problems. EA worked with Pandemic Studios to create The Lord of the Rings: Conquest instead. [Infos from Wikipedia]

Thanks to MDHmodder for the contribution!

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