Trium Planeta was a prototype for a game in development for PC and Gamecube at F4 (formerly known as F4-Toys), a French video game developer based in Paris composed of former staffers from Adeline Team and No Cliche, including Frederick Raynal. From what we can see in the screens and learn from the little information available on the project, Trium Planeta was going to be an action adventure / brawl fighting game, but not much more info is available. Trium Planeta was officially cancelled in 2005.
Thanks to Robert Seddon for the contribution & to Jay for the english corrections!
Now U64 is accessible only to registered members. We had too many visitors lately, so we consumed almost 14 GBs of traffic for the server in 2 weeks. We hope that with only few members that can navigate through the archive, the last GB of bandwidth can be enough untill when we’ll be able to upgrade the server. Maybe it will be consumed too.. and the site will be down for a bit.. we’ll see. If you know someone that would like to be able to access U64 but did not had the time to make an account, we’ll have invitation codes soon.
Are you an U64 fan? Do you check our archive daily for updates? We really appreciate your love and for this reason, we want to warn you that we still have some problems with our server: we found a cheaper one, but we dont have unlimited bandwidth anymore and now we have a limit of 15 GB a month. And we have consumed already more than 10 GB. We can add more GBs of bandwidth for about 11 $ / 10 Euro for every GB added, but our funds are not enough to buy more bandwidth right now. We are rising more money from friends and parents, but it will probably needs some time to activate the extra GBs.
This means that from tomorrow we need to limit the access to the Unseen Archive, at least for some days or till the next month (when we’ll have 15 GB of traffic again). But.. we’ll leave the site accessible for few register members: no accounts left, invitation codes will be released soon. After those, U64 will be invite only. With your username and password you’ll be able to access to the Unseen Archive when we’ll limit the access for everyone else.
We are sorry for this inconvenience, but to keep up U64 cots a lot. If you want to help, we still accept contributions through PayPal (see the bottom-right button in this page).You can just donate how much or little you want. Every cent is really appreciated and sent towards the site. We would like to thanks from the deep of our hearts Gilgalegrouik, Stereo and Miccha for their donations, thanks a lot guys, we really love you <3
Recently a beta version of Fire Emblem the Sacred Stones has been found. It is a very early version of the Sacred Stones and contains many differences. This pre-alpha ROM uses many things from the previous game as placeholder; even the title and menus from the Blazing Sword are still there. The game opens up with a debug menu that is identical to the one from the Blazing Sword prototypes. Although the game does have some of the stages programmed in it many of these still need much work. Some do not yet have enemies and have a level two Cavalier as the only enemy. The game’s own music has not been implemented and certain moster enemies are missing battle artwork. Many character portraits are absent; those that do exist were changed in the final. These alterations are mostly minor but some characters were changed quite a bit. Also Ephraim’s name was originally Izark.
Amelia has Tana’s role; her class was planned to be a flying Trainee.
L’Arachel has a variation of Tana’s portrait, while Tethys has a variation of Neimi’s portrait.
There was a Wyvern Rider called Nate planned Ephraim’s name was planned to be Irzark (seen in the debug menus).
These characters were changed drastically in the final.
Many of the World Map locations have different names. Some of the battle map layouts are slightly different.
In Chapter 6, after Eirika hands over her bracelet, the Grado soldiers kill the civilians in front of her eyes.
At the end of Chapter 6, Saleh appears and kills the boss with a critical attack. Chapter 6’s battle map is the same as Chapter 11’s (Eirika’s route) in the retail version.
The boss of Chapter 8 is Dyude Rubarth, one of Grado’s Seven Generals, also known as the Black ?-stone.
By using the debug options one can remove an enemy’s weapon. This shows sprites that are not viewable in normal gameplay.
Eirika promotes at the beginning of Chapter 17 The Final Chapter is comprised of just one map.
The Tower of Valni has two extra stages- seen in Floor 2 and 3.
You can find even more infos at Serenes Forest! Props to them
Below you can see a bunch of scans from Fire Emblem: Sacred Stones beta, before it came out. You can see its earliest scans (first reveal scans) where the first couple chapters are different and there are different animations and mugshots for some characters. The stolen prototypes (they were stolen from Intelligent System’s network) seem to have some content from this earliest version, but also content that wasn’t present in the earliest OR the final version.
Two other GameBoy prototypes are currently on sale on Ebay, Boxxle and Burai Fighter Deluxe. Boxxle was released for the GB in 1989 while Burai Fighter was released on the GBC in 1999, we are not sure if these protos have any differences from the final versions. You can check the auction in here.
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