New Cancelled Games & Their Lost Media Added to the Archive

Gran Turismo 5 Development Images

These images give us a peak at the new Mercedes-Benz C63 in development, virtually confirming it for the next game.  We’ve also got our first look at Gran Turismo 5’s Tsukuba circuit through the windshield of the new BMW Z4 M Coupe, a wireframe model of the Nissan 370Z’s guage cluster, a Maserati Spyder undergoing sound testing, and two other currently unknown vehicles.  Less revealing images show the hard-working and seemingly cluttered atmosphere of the offices, providing an intimate look at what it’s like to work on the GT series. Read more

[Update] More screens, infos, videos and links in the archive!

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We have added some stuff in these Unseen Archives: Halo 3, Donkey Kong Country 3 [SNES], Little Big Planet, Resident Evil Zero [N64], RiQa [N64], F-Zero X, Zelda: The Wind Waker, Super Mario Sunshine, For the Frog the Bell Tolls Remake [GBC], Spyro The Dragon [PSX], Orchid [XBOX, PS2], Rat Race [PS3], Gemini [XBOX], Joust 3D [XBOX, PS2], 1906: An Antarctic Odyssey [XBOX/PS2], Final Fantasy Tactics [PSX], Silent Hill [PSX], Super SMASH Bros 64 & Dragon Sword 64. For more interesting stuff about gaming development, you should check Superannuation and Elude Visibility, a couple of nice blogs that were recently added in our Unseen Web list!

Dante [XBOX – Cancelled]

Dante was a Xbox 3rd person action adventure game developed by ACeS Studio in 2000/2001.

“Before the system’s announcement, Microsoft had a mandate for the game studios it owned to come up with ideas, ideas that have never been realized before in games. ACeS’ Dante was one of the lucky few that made it to prototype phase, the screens below are from a marketing video created to display what the game’s style. The game would have put you in the place of firefighter Jeremiah Dante, as he was followed around by the “911 HoverCam” that filmed his adventures for a live TV show, as he fought fires using his futuristic, high-tech equipment like the cannon on his arm that used a combination of lasers (yes, lasers) and water to fight fires, this was supplied by that backpack you see on his arm. Apparently, the left stick controlled Dante, while the right stick would have controlled the direction of where the water/laser ended up. And the game’s logo feature the name of the game in smoke. Fortunately for us, this game was canceled before an actual working prototype was ready.”

From the old SurferGirl blog

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The Indestructibles [PC – Cancelled]

Bullfrog Productions. Just hearing the name and the sight of the logo is enough to bring me way back to the years I spent with my grey trusty old girlfriend the Commodore Amiga and the numerous disk swaps of one of their excellent games; Syndicate, which came out on a whopping 4 disks. Bullfrog Productions as a company was founded in 1987, merged with Electronic Arts UK in 1995 and ended its publishing existence in 2001 when their last game was released; Electronic Arts legally ended Bullfrog Productions in 2004. Besides the great game Syndicate Bullfrog Productions was responsible for well known and highly acclaimed games like Populous I and II, Powermonger, Theme Park and Dungeon Keeper; games which were produced for almost every format thinkable in the late nineties (Sega, Atari, Amiga, Windows, PSX etc.).

In it’s existence Bullfrog Productions cancelled quite some games like Theme Resort, Dungeon Keeper 3 and a very interesting 3D game called Creation in which you had to defend your underwater base in a submarine; not only took the game place in a vast underwater world but you would also be able to train, control and use underwater creatures to help you in your mission. A game which is said to be cancelled just as that with a simple “Sub Games don’t sell”.

The cancelled game in this article is a PC developed game called The Indestructibles, in short a 3D Superhero Combat game, but the intentions of Bullfrog was to make it much larger and bigger than just that. The game had quite a longer working title “M.I.S.T.My Incredible Superheroes Team”. Development within Bullfrog started in 1995.

The game was, certainly for those days, a very ambitious project and would simulate realistic superhero battles, in real-time, over realistic looking cities. The game promised patrolling and flying through and over a fully open-world 3D city with lots of player freedom, the throwing of cars, knocking over buildings, watching destruction fighting crime and events would randomly be chosen by the game. Missions would be set by a virtual games master and the characters in the game would appear as real 3D characters with the use of motion capture technology. Players of the game would be able to create their own superhero including their outfit or costume of choice, earned points during the game would enable them to modify or level up their character on eight different attributes and would be fighting their opponents based on physics rather than on a rules-based system. The player could even make the choice to be a super villain in the story if they wanted.

As noted by Ross Sillifant:

From RetroGamer interview with Glenn Corpes issue #160
Glenn: The Indestructibles would of been cool. It was like multiplayer Quake in that you’d get to know the level well. It didn’t happen because Marvel said here’s a list of several 100 superheroes, if any of yours are like ours…we’ll be talking to you..

Game is said to be cancelled within Bullfrog by Electronic Arts in 1996 and it is actually hard to say how far the development of The Indestructibles really got. Character designs were there, game design was there, the Youtube videos below even show a promotional video in which the game among some other upcoming games is mentioned and somewhat of a 3D city engine but there are no traceable signs that there are any playable demos of the game to be found or even exist.

The game was even mentioned in an article in an issue of Computer Gaming World at the end of 1995. The game never came together; the not so fruitful marriage between Electronic Arts and Bullfrog being one of the reasons; personnel changes inside Bullfrog itself led to a significant loss of quality and even co-founder Peter Molyneux, the man with the original idea behind the whole game, even left the company; but most of all it looks like Bullfrog’s technical ambitions were exceeding the technical possibilities in the late nineties by far. An attempt in reviving the abandoned game plans by Electronic Arts in a later stage with a more linear game direction also failed. As far as the information goes on such an old game: out of Bullfrog’s hands in 1996 and a definitive cancellation of the whole idea by Electronic Arts in 1999.

Article by Lesur

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Thanks to Ross Sillifant, RetroGamer magazine and Kim Justice!

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Crash Twinsanity [PS2/XBOX – Beta]

From early screenthos of Crash Twinsanity, we can notice that some stuff were different in the beta version: a character and some levels were removed (Foofie, the Lava Caves, Gone A Bit Coco), there were Bats in N. Sanity Island, the 10th Dimension area was different, Slip Slide Icecapades had a completely different layout and Farmer Ernest’s farm changed its location during development. A prototype of Twinsanity was know as “Crash Bandicoot Evolution” and it was meant to be much different and l Read more