New Cancelled Games & Their Lost Media Added to the Archive

Redline Arena [Dreamcast – Cancelled]

Redline 2 (also know as Redline Arena) was the sequel of Redline,  a  post-apocalyptic combination of FPS / Car Combat game that was released in 1999 for the PC. Redline Arena was going to be developed for the SEGA Dreamcast: a small team from Beyond Games worked on a playable PC prototype for about 6 weeks, starting with an updated-port of the first game. New features and improved AI were added, with more vehicles and weapons.

An online multiplayer mode was expected too, but it seems that “the Dreamcast’s networking setup was not in sync with the Redline networking code. Lag and latency were going to be serious buzz-kills. Addressing this incompatibility was going to be a monumental task, and ultimately, the project was dropped”.

Even if the game was cancelled for the Dreamcast, somehow the development was shifted to the PS2: the project would eventually become Motor Mayhem, a game that was released in 2001. Early prototypes of Motor Mayhem were built to run in the Redline Arena engine, and so would be its best and last innovations.

Images:

Videos:

Castle! Castle! [GameCube / PC – Cancelled]

Castle! Castle! is a prototype for a cancelled game in development for PC and Gamecube at F4 (formerly known as F4-Toys),  a French video game developer based in Paris composed of former staffers from Adeline Team and No Cliche, including Frederick Raynal. It seems that it was going to be a real-time strategy game / tower defense, where the players would have had to build and protect their castles, but sadly the project was cancelled. This could have been an evolution of another F4 proto, know as Pocket Castle.

Thanks to Jay for the english corrections!

Images:

Revolution [PS3/X360 – Cancelled]

Revolution was an open world shooter with elements from strategy titles. Development started in late 2005 at THQ’s Concrete Games and ended in January 2008. After that, the studio produced some assets for Saints Row 2 and was closed in February 2008.

During its development, Revolution saw entire style changes and other reorganisation. In the coming weeks we will show you parts of the game in its different stages.

Images:

Video:

TimeSplitters 4 [Wii – Cancelled]

TimeSplitters 4 was not only planned for PS3 and Xbox 360 but also for Wii. The game was planned to be a “down-sized” version with several new gameplay elements due to the unique control interface. While most of FRD staff was working on the large PS3 and Xbox 360 version, only a small team was responsible for converting the assets for Wii.

When Free Radical Design filed bankrupty, the project was shelved.

Images:

Sonic Unleashed [X360/PS3 – Beta / Unused Areas]

Thanks to the Sonic Retro and The Sonic Center community, a series of glitch were found in the Xbox 360 & PS3 version of Sonic Uleashed, that let us to go to some unused / beta areas hidden in the game. As we can read in the SR forum: “There’s all kinds of ordinarily inaccessible areas that can be romped around, but the most notable is in Adabat: you can reach the area past the goal ring that’s normally barred off by a solid gate, and within lies an unused device that changes the water level and a tree that can be knocked down to walk across. If you can manage the wallwalking glitch, you can get to it by going through the barred door on the right side of the Adabat ghost mission, after which the ordinary goal ring area isn’t barred.” In the Youtube Channel of DarkspinesSonic and 1stkirbyever we can see a series of video about these unused areas.

Also, Robert Seddon linked us to the japanese Sonic Team blog, in which the Unleashed team posted some interesting images from the development of the game and various concept arts with unused design for the characters.

Images:

Videos: