New Cancelled Games & Their Lost Media Added to the Archive

Cortex Chaos [PS2 – Cancelled]

Cortex Chaos was a spin-off game from the Crash Bandicoot franchise, that was in development at Traveller’s Tales Oxford, but that was cancelled just after the early concept stage. The game is also know as “The All-New Cortex Show” and the player would have used Dr. Neo Cortex as the main character. The project had some interesting ideas, as we can read in the Crash Mania website: “The first proposal was based on the idea that Cortex had a series of little Clones and he would have beeen able to control them to do several little tasks … such as pick up and throw bombs, collect items, or line-up to create a bridge” […] “The Second followed a Rockman/MegaMan style idea” […] “The Third idea somehow had Nina involved more… and used weapon upgrades”. You can read more infos at Crash Mania. Thanks a lot to HPZr!

Images:

Saints Row [Wii – Cancelled]

Thanks to Gone is Gone Blog we found out that Saint Row, a sandbox-style action game for the XBOX 360, was also planned to be released on the Wii. Developed by Californian Mass Media Inc, the game should had  the same gameplay of the 360 version, but with less graphic details. The game was cancelled, probably for  porting problems. A couple of screens from the Wii proto can be found at GiG, archived here for preservation purpose.

Images:

Pokemon Platinum [DS – Beta / Unused Stuff]

When Pokèmon Platinum was announced, lots of scans and screens came out on the net and Nintendo also put online a website about the game, with a screen of the battle vs. Giratina Origin. Howerer, the Giratina Origin sprite that we see in this screen is not the same one as the final version.

Beta :

Final :

Also, there was a beta sprite of Shaymin Sky form that was dropped before the release. There are also some beta items in Platinum that are also in D/P:

  • S.S. Ticket = A ticket for sailing with the S.S. Anne (but there’s no S.S. Anne in D/P/P!)
  • Contest pass = A pass for entering the Pokèmon Contest (contests do not need a ticket)
  • Magma Rock = A magma rock from the stark mountain (proupose unknown,maybe has something to do with Hetran)
  • Red Chain = A chain created by the Lake Trio (even if it’s used by Cyrus for awakening Dialga/Palkia in the game,the proupose of this item is unknown)
  • Rule Book = A book that contains the rules of the Wi-Fi mode (the rules in the Wi-Fi mode are writed into the instruction book)
  • Seal Bag = A bag that can contain 10 seals (replaced with the Seal Case)
  • Treasure Sack = A sack that holds the treasures found in the underground (replaced with the Special Selections for the underground)

They have no function in the game but they can be found by hacking the game or cheating.

(Source : Bulbapedia)

Another thing just discovered : Pokèmon Platinum has a test music that’s just a remix of the Pokèmon R/S/E opening. Howerer, the music is unused in the game.

Update: most of the Pokemon Gold and Silver references could be used in the new G/S remakes, since it’s intended to be compatible with Diamond, Pearl, and Platinum.

[New Staff] The U64 Family is still growing!

While Unseen 64 was down for maintenance, more people were sending emails to offer their help to our cause and now we are happy to welcome some new lovely geeks in the U64 Staff! Say hi to ChampionMan (Unseen Researcher and part of the Zelda 64 Restoration Project Team), Shadowdorothy (Unseen Researcher), Zero7 (Unseen Researcher), Adriel (Unseen Researcher), 8PM (Unseen Researcher, English Translator) and Kreepman (Jr Writer, 3D Designer).. did we miss to mention someone? We are sure that they will have some great contributions for the Unseen Archive, and some of them already had, as you’ll see soon :) Keep it up guys! Helping U64 is not an easy job, but you can make it.. somehow!

Update: to celebrate all these new staffers, Xavio has finally made another one of his Unseen Uncomics!

Banjo-Kazooie: Nuts & Bolts [Beta – Xbox 360]

Banjo-Kazooie: Nuts & Bolts is a Xbox 360 title developed by Rare Ltd. and published by Microsoft in 2008. Unlike it’s predecessors, Nuts & Bolts was not a pure platformer; instead it involved building a car and driving with it. First concepts of this gameplay mechanic reach back to 2002-2004, when a small team was working on a prototype for a new Banjo-Kazooie game – at that time still for the original Xbox.

In 2005/2006, Banjo-Kazooie: Nuts & Bolts evolved from a prototype into a real beta game. Hence choices for the design direction were taken as seen in the following gallery with early concept art. But there were also various changes in the later stages of development. One of the levels in the final game is called “Klungo´s Arcade”, but in the beta version it was called “Klungo´s Play Emporium” and below you can see an image that shows what it was gonna look like. After that, there is a screenshot from the same level in the final version. Do you see the differences?

Beta:

Final:

On the official Rare website we can even read some interesting informations on the sixth removed level from the game: “Partway through all this, we learned that one Game World was to be dropped to give us a chance of getting the game finished on time, bringing the total down from six to five. This was a bit of a headache and involved some redesign, as the Seaside lost its Game World doors to the Docks, which required a different Trolley ability to reach, so certain features got changed or moved about to cope with the restructure. Beyond that, we also had a problem in that the size of the actual Town asset was so big, the game kept running out of memory, so a few things had to be pruned.

The pier used to have a pavilion you could drive through halfway along it, complete with arcade cabinets and a lower deck. That had to go, which was a shame. There was also a harbour beacon near the beach huts that got ripped out too. On the whole, though, there weren’t too many sacrifices made in getting everything stable.”

Thanks to Spiral Mountain Forum users, we even noticed some other differences in the early version of the game, like a different vehicle editor and parts, beta trolley and Grunty under the sun.

Banjo Kazooie: Nuts & Bolts was Rare’s third idea in their plans to create a sequel to Banjo-Tooie. In an interview with Gregg Mayles, he said that the first idea was to create a remake of Banjo-Kazooie that would purport to be a direct port, but would feature extreme changes unexpectedly.

For example, a massive queen termite would emerge from the termite hill in Mumbo’s Mountain, causing Banjo to have to get oranges for Conga to throw at it. The second concept involved more traditional platforming, but with Gruntilda trying to follow Banjo and Kazooie around every world and replicating their moves in an effort to better them. The working title for the vehicle idea was Banjo-Buildie, but Mayles stated that it was too similar to the previous titles to have an impact. The team later stated that they had also attempted to make a rather more straight sequel to Tooie without any kind of twist but that they felt it was a “stale” method. [Infos from Wikipedia]

Also, as noted by [Nintex] in the NeoGAF Forum, an entire world was scrapped to reach the deadline:

This world is referenced several times in the game by characters in Showdown Town. A villager references Weird west by saying it was once accessible through the boarded up windows and doorways found near the Pier. LOG makes the comment, “You should be grateful, I could’ve sent you to Hoedown Town. It’s awful. The music, the dancing! Oh my!” A penguin in Showdown Town also makes a reference to this world saying, “You know the docks used to be twice as long? There used to be doors that lead to the Weird West game world.”

Videos:

Unused Music:

Thanks a lot to Lord Deathsaur and Nintex for the contribution!