New Cancelled Games & Their Lost Media Added to the Archive

Fire Emblem: the Sacred Stones [Beta / Debug – GBA]

Recently a beta version of Fire Emblem the Sacred Stones has been found. It is a very early version of the Sacred Stones and contains many differences. This pre-alpha ROM uses many things from the previous game as placeholder; even the title and menus from the Blazing Sword are still there. The game opens up with a debug menu that is identical to the one from the Blazing Sword prototypes. Although the game does have some of the stages programmed in it many of these still need much work. Some do not yet have enemies and have a level two Cavalier as the only enemy. The game’s own music has not been implemented and certain moster enemies are missing battle artwork. Many character portraits are absent; those that do exist were changed in the final. These alterations are mostly minor but some characters were changed quite a bit. Also Ephraim’s name was originally Izark.

Alpha on the left. Final on the right.

Alpha on the left. Final on the right.

Debug Title Screen

Debug Title Screen

Additional information from Serenes Forest:

  • Amelia has Tana’s role; her class was planned to be a flying Trainee.
  • L’Arachel has a variation of Tana’s portrait, while Tethys has a variation of Neimi’s portrait.
  • There was a Wyvern Rider called Nate planned Ephraim’s name was planned to be Irzark (seen in the debug menus).

These characters were changed drastically in the final.

These characters were changed drastically in the final.

  • Many of the World Map locations have different names. Some of the battle map layouts are slightly different.
  • In Chapter 6, after Eirika hands over her bracelet, the Grado soldiers kill the civilians in front of her eyes.
  • At the end of Chapter 6, Saleh appears and kills the boss with a critical attack. Chapter 6’s battle map is the same as Chapter 11’s (Eirika’s route) in the retail version.
  • The boss of Chapter 8 is Dyude Rubarth, one of Grado’s Seven Generals, also known as the Black ?-stone.

By using the debug options one can remove an enemy's weapon. By doing this one can find sprites that are not normally viewable.

By using the debug options one can remove an enemy’s weapon. This shows sprites that are not viewable in normal gameplay.

  • Eirika promotes at the beginning of Chapter 17 The Final Chapter is comprised of just one map.
  • The Tower of Valni has two extra stages- seen in Floor 2 and 3.

You can find even more infos at Serenes Forest! Props to them

Below you can see a bunch of scans from Fire Emblem: Sacred Stones beta, before it came out. You can see its earliest scans (first reveal scans) where the first couple chapters are different and there are different animations and mugshots for some characters. The stolen prototypes (they were stolen from Intelligent System’s network) seem to have some content from this earliest version, but also content that wasn’t present in the earliest OR the final version.

Thanks to Iven Allen for the scans!

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Stuntman: Demolition [Wii – Cancelled]

In 2007, THQ-owned and now closed Locomotive Games developed a Wii game called Stuntman: Demolition. While both PS3 and Xbox 360 got Stuntman: Ignition, the Wii console was to get its own iteration. Due to mediocre sales of the Xbox 360/PS3 version, THQ decided to cancel the project and instead retired the whole franchise.

Stuntman: Demolition was the first title in the franchise which should have got an ongoing story and characters. You will find some character and vehicle art below.

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Little Big Adventure 2 [PC – Beta]

Robert Seddon linked us to a couple of interesting pages with screens and informations about a beta version of Little Big Adventure 2, the sequel of the cult adventure game by Adeline Software International. In the Magicball Network forum you can see a gallery full of screens from an early version of LBA2, while in this interview we can read that in the 1996 pre-release version of the game there were some drastic differences from the final version. Examples include the ferry being in the style of the ferry in the original Little Big Adventure, Twinsen was supposed to wear a white T-Shirt, the woodbridge on Citadel Island being intact rather than broken, Emerald Moon having a Twinsunian blue sky, access to the top of the lighthouse and differences in the characters (mostly Zeelichians) – most notably the Franco guards seen on Twinsun after the invasion. [Infos from Wikipedia] About the beta-tshirt for Twinsen, Quetch from the MN communuty worked on a nice mod for the game, to restore the original look of the character: you can read more infos and download the file in here.

Thanks a lot to Robert Seddon for these links!

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[New Unseen Changes] Alex Kidd vs Anmitsu Hime

Anmitsu Hime for the Master System was a tie-in of an old anime of the same name. When the game was released in america, SEGA decided to change the title to Alex Kidd High Tech World. The storyline was completely rewritten and it became autocelebratory (Alex Kidd wants to try the new Sega Arcade in town), the characters redesigned (oddly enough, they weren’t westernized), but the basic, puzzle-heavy gameplay was left roughly the same. There were, however, some little changes between the two versions: quizzes, for example, had different questions/answers and the servants game was somewhat harder in Anmitsu Hime (the maidens changed their location for each try).

Thanks to Daeke for some of the informations!

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