New Cancelled Games & Their Lost Media Added to the Archive

Switch (GRIN) [Cancelled – PSP]

Switch is a cancelled FPS that was in development by GRIN around 2006 (after they finished working on Ghost Recon Advanced Warfighter for PC), planned to be released on the Sony PSP. It seems the game was officially announced by the company, and they wanted to launch it along with some kind of hardware add-on for the PSP. Not much information is still available online, but we know the game was set on a space base, following a sci-fi story similar to Alien.

Some Switch concept art was shown by the company at the time and a 3D model was shared online by a former GRIN artist. These images are preserved below, to remember the existence of this lost game.

In the end GRIN had many more canned games when the company bankrupted: Streets of Rage Reboot, Strider, Wanted 2, Tower, Final Fantasy Fortress.

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Blades of Rage (Ocean) [Cancelled – Playstation, Saturn]

Blades of Rage is a cancelled helicopter flight-sim that was in development by Ocean Software for the original Playstation and Sega Saturn. The game was set in the near future, when maniacal dictators and random violence prevail in the world. Players would take the role of a pilot / tactician, flying in different missions trying to restore peace.

Each mission would offer various objectives, such as transport jobs and assassinations, with day and night cycles. Six custom choppers would have been able to choose from, each with unique, experimental weapons systems. Blades of Rage would have been played in first person view, so we can speculate gameplay could have been similar to G-Police. A couple of screenshots from the game were published in Gamepro’s Cutting Edge (spring 1996).

Thanks to KFHEWUI for the contribution!

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Lada Racing Club 2 [PC – Cancelled]

Lada Racing Club 2 is a cancelled racing game that was in development by Geleos Media, planned to be released on PC. The first Lada Racing Club was quite hyped before its release: the team promised full tuning from russian AvtoVaz company, being able to build the car of your dreams from real existing parts, impressive graphics and physics. Players would have been able to drive around a super realistic Moscow, so detailed that if you live in the city you could even drive to your real-life home.

Unfortunately when the game was released in 2006 players were not happy: Lada Racing Club had a ton of bugs, poor AI, boring tracks, weak customization, and it could be completed in just 3 hours. After receiving criticisms Geleos Media promised to improve everything in Lada Racing Club 2, but players heavily boycotted the project and the team couldn’t raise enough money to fully work on the sequel.

Thanks to Josef for the contribution!

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TRON 3.0 (Climax Studios) [Cancelled – Xbox, PC]

TRON 3.0 is a cancelled sequel to TRON 2.0, which was in development by Climax Studios around 2004, planned to be published by Buena Vista Interactive for Xbox and PC. The same team already worked on Tron 2.0: Killer App for Xbox, so we can assume the project was successful enough to convince Buena Vista to hire them again for another game.

As far as we know TRON 3.0 was never officially announced, but concept art was found online by fans of the series and preserved below to remember the existence of this lost game.

If you know someone who worked on this project and could help us save more details, please let us know!

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END (Faramix Enterprises) [Cancelled – Xbox 360, PC]

END is a cancelled FPS / RPG / MMO / Action Adventure hybrid that was in development by Faramix Enterprises around 2007, planned to be released on Xbox 360 and PC. The concept was quite ambitious and the team wanted to renovate the FPS genre in gameplay and immersion.

Some details about END were available on their old website:

“Not only is “End” a hand to hand combat adventure, but weapons are widely available for use based on the wants of the player. Many moves are available to stay in stealth, including but not limited to – picking locks, stealing, or interrogating others for information. The control is left in the player! Do you sneak through the level or alert everyone you are there and run and gun? Do you interrogate and knock them out or kill in rage? The control is in your hands and your fate will change based on your actions.”

We can also find an article written by former Faramix Enterprises founder Michael Dehen, sharing his memories working on the project:

“I’m the creator of the storyline and gameplay for End. I designed and wrote the backbone that it was built on top of. This is my dream and my life, and now I share my dream with others on the team, and it has become our game.

We made the mistake of submitting our company and game title for review too early. We spent a hard three months after our first publisher encounter fleshing out more ideas, developing more artwork and most importantly, finishing the demo, before even thinking about approaching other publishers.”

Dehen also had an interview with Gamasutra in 2007:

“The FPS genre is boring and new ideas need to be incorporated. Most of the new FPS video games being released or scheduled to be released follow the same basics, which were cool at first but are beginning to get stagnant. Companies today are scared to try something new and unproven, because it could bring a loss in revenue.

“The different designs and ideas we have incorporated into our video game title END will bring a new front to the FPS genre by including other aspects from RPGs, MMOs, and Action/Adventure games, creating a kind of hybrid. We didn’t start designing the gameplay for END until many aspects of the storyline were near completion. The type of game play we chose helped drive the storyline and immerse the future video game players.”

“We recently finished our technical demo to show off game play and our abilities at designing, and are moving into the Unreal Engine 3 to being smaller demos of what we can visually produce as we having already begun talking to many publishers around the world.”

Unfortunately it seems Faramix Enterprises were not able to find a publisher or funds to keep working on END and the game vanished along with the company a few years later. Only some concept art is currently preserved for this lost game.

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