ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
A cancelled adventure game for the original playstation (also know as Alcatraz). Thanks to Eric Scharf and Sean O’Connor (that worked on the development of Hellcatraz) for their help to preserve screens and videos from this cancelled project.
MathUserhas found 4 new screens from an early version of Zelda: Link’s Awakening, with some interesting differences in the levels layout.
We can notice that the doors in the lava-room are in the wrong place (or it’s just a different room?).
The bridge looks different from the “same” place on the final map and those “things” for the Hookshot were not in there yet. The background was changed too.
I cant find the same exact spot as this one with the ghosts: in the final game there is a woods full of ghosts but the details, like the trees and the “wall” in the bottom left, dont match..
This scene is only missing a few background details and a skull.
In the discussion about these screens, MathUser has even linked us to artemis251‘s website, where we can see a wonderfull collection of unused Link’s Awakening sprites that he has found in the game! Some of these are really interesting, like a removed “old man” and a weird “dog/lion head”. Big props to Artemis251!
In the meantime, thanks to VanishedOne (Robert Seddon) we have found out about a “beta” screen that was printed in the manual of the game, where we can see Marin’s text “unfortunately, it is empty“, a dialogue that is unused in the final game (but reading here, it seems that it can be seen somehow.. and more unused texts seem to be hidden in there).
Thanks to everyone for these informations! There could be even more “unseen” Link’s Awakening stuff that we dont know yet?
Silver Duran has made us notice a video that we can see in the YouTube channel of TheLittleCuteThing, about a beta demo disc of Final Fantasy 7. In the video’s description we can read a list of differences, like:
0:20 – There is text on the CGI intro
1:42 – The Final Fantasy logo says 1996 instead of 1997
2:34 – Instead of finding a poton, You find nothing on the guards and can walk through them.
2:42 – The guards that ambush you are for some reason wearing black outfits instead of red
4:45 – You dont talk to jess or anyone to open the doors, You go straight to them.
12:00 – The summon intro was slightly different..And you dont get summons this early in the final. AND the boss is no longer a red scorpion.
12:55 – You have 3 minutes to escape the reactor instead of the massive 12 that you normally have.
Props to TheLittleCuteThing for these finds! Video:
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