New Cancelled Games & Their Lost Media Added to the Archive

Broken (Magenta Software) [PSVita – Cancelled]

Broken is a cancelled detective adventure game that was in development around 2011 – 2012 by Magenta Software, planned to be published by Sony on PSVita as one of their launch titles. The team was inspired by movies such as Mystic River, Zodiac, and Se7en: players would take the role of a detective in Miami, examining crime scenes and trying to stop a serial killer.

As far as we know the game was never officially announced by Sony nor the team, but some details and screenshots were shared online by former Magenta Software developers and artists:

“The Idea of the game was to showcase the features of the new PlayStation Vita hardware by utilizing some of the unique game-play scenarios the hardware could offer, such as the touch-screen, the back of console touch sensor, the cameras and the gyroscopes. In the initial game-play, the detective would be represented as a floating first-person camera, and navigate interior crime-scene environments by touching point of interest nodes in the 3d scene which would trigger dialogue, navigation, interactions, and cut-scenes. During development, this progressed through moving a 3d character model along “rails” between points, and further into the player having full autonomy of the character in a first-person perspective.”

“Another unique element of the game was the use of the console itself as an in-game “smartphone” owing to the device’s similarities. When evidence was collected from the crime scene, it could be examined within the smart-phone. The phone could be used to make calls to other officers during the investigation, examine evidence with Mini-games such as DNA matching, and even take photos of the game’s environment using the gyroscopes to detect the orientation of the device.”

In the end Broken was canned by Sony when they switched their market strategy:

“Regrettably for budgeting reasons Broken was eventually canceled by Sony, as early sales forecasts for the PS-Vita indicated that only larger budget games such as Uncharted, or much smaller budget games were expected to be successful on the console, leaving Broken in an unfortunate middle-ground.”

Screenshots from this lost game are preserved in the gallery below, to remember its existence.

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Battle Jungler (Konami) [PC Engine – Cancelled]

Battle Jungler is a cancelled sequel / reboot of Konami’s 1981 Jungler, planned to be released on PC Engine around 1992. In the original game players move a long creature inside a maze, trying to eliminate three similar enemy creatures, so we can assume Battle Jungler would follow a similar gameplay (but with anime-style protagonists). This PC Engine version was showed in PCE Fan magazine, but then vanished forever and is mostly forgotten even by hardcore PCE players.

We can’t find much more information about this canned Konami game, but if you can read Japanese let us know if there are any interesting details in the scan below!

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Hordes (System 3) [PC – Cancelled]

Hordes is a cancelled real-time strategy game that was in development by System 3 around 1998, planned to be released on PC. At the time the company was quite beloved by gamers, thanks to such titles as The Last Ninja, Myth, International Karate, Putty and Constructor, but they also worked on many fascinating cancelled projects. While Hordes is listed on the official System 3 website under their unreleased projects, not many details are available online.

A short preview and a few screenshots from the game were published in Edge magazine (issue 55, 1998) and concept art is available on Dan Malone’s portfolio.

“Tipping the usual good VS bad story on its head, Hordes is a PC strategy game of commendable difference. The player controls one of three unholy “Clags” gods: Arclite, Cankor and Blacrot, each of whom has a particular theme. Blacrot’s hordes, for instance, can attack with various rot-based weapons. […] Hordes is intended to be far more action based than many of its contemporaries, with the player having 36 counties to battle through before reaching the seat of the Light Queen Edwinia. With 3 different forces to play, 36 levels and a totally non-linear plot, Hordes should have a serious amount of longevity.”

Thanks to Dino Stipicevic for the contribution!

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Under Pressure (Rage Software) [Cancelled – PC, Playstation]

Under Pressure is a cancelled underwater shooter adventure that was in development by Rage Software Newcastle around 1997, planned to be released on PC and the original Playstation. By looking at the few screenshots available it seems you would have been able to play in first and third person, exploring a 3D sea filled with fishes and robotic enemies.

As it happens for many other cancelled games, today not much can still be found online about Under Pressure. Screenshots were published on Edge magazine in February 1997 and a former developer mentioned the title in an interview with Arcade Attack:

Have you ever worked on any games that were never released, and if so, which unreleased games do you feel would have been the most successful?

After Power Drive Rally, I designed and helped create ‘Under Pressure’ running on PC for Rage Newcastle, an underwater submersible/action adventure game in 3D. EA were funding the game development at the time, but unfortunately they pulled the plug mere months away from release. The next game we made was the co-op space shooter Expendable, also known as Millennium Soldier on the Dreamcast/PC.”

Dragon (Eclipse Entertainment) [PC – Cancelled]

Dragon is a cancelled action RPG that was in development around 1998 – 1999 by Eclipse Entertainment, planned to be published on PC by Microsoft. The game was based on the chinese mythology, somehow similar to another Microsoft published RPG: Jade Empire. The game was quite hyped at the time and it was featured on Eclipse’s old website and on their 3D Engine page:

“Step into a 3D world more beautiful, more dangerous, and more amazing than any you have ever seen. Explore an ancient Chinese temple, teeming with evil. Play as one of 6 champions, alone, with, or against friends. Bone crunching martial arts, sizzling spell effects, and richly detailed world make Dragon a Grandmaster among games.”

Some more details about the game were published in a preview by Next Generation magazine (issue 51, march 1999):

“Although start-up Eclipse has only one game under its belt (last year’s Jack Nicholas for Accolade), its employees have experience in the game industry everywhere from Infocom to EA to 3D0 to Origin. And Eclipse has already built the engine on which the game will be based, the impressive Genesis 3D, which supports such features as realtime light detraction, true mirrors, vertex morphing, and soft-skin polygon characters.”

“The story is based largely on Chinese mythology. You take the role of either the grandson (slower but stronger) or granddaughter (faster but weaker) of a martial arts master, who has been kidnapped and placed in the dungeons of Quinggong by your father. Quinggong is the Teetering Palace, a temple that borders the mountains, the ocean, and the spirit world. Your job? Infiltrate the temple, defeat your father’s army of supernatural beings, and rescue your grandfather.”

“Although play balancing has yet to begin (which may change things dramatically), the game is about 50% combat and 50% exploration and puzzle solving. The puzzles, thankfully, look to be more than just the “find the switch” dreck that has come to characterize too many action/adventures. In one room, for instance, players are confronted with a river of lava they must cross. Too wide to jump, the solution is to smash a huge clay pot in the room, causing water to flow onto the lava, cooling it.”

“Players fight by using a combination of martial arts and supernatural powers (spells) and grow in skill (by learning new fighting moves and spells) as the game progresses, and separate bars will measure physical and spiritual health.”

Unfortunately Dragon quietly vanished and was never released: today it seems no traces remain online of its existence, but this page on Unseen64. We don’t know what happened to the project, but in late 1999 WildTangent acquired the team: maybe their new owners were not interested in continuing such an ambitious game or Microsoft was not happy with how it was shaping up, deciding to cancel their collaboration.

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