MDK is a third-person shooter game developed by Shiny Entertainment and released in 1997 by Playmates Interactive Entertainment for the PC, Macintosh, and subsequently PlayStation. MDK’s gameplay is usually a third person shooter, except when sniper mode is entered. As expected, Kurt has a wide range of weapons to choose from, which differ in standard gameplay and sniper mode. [Info from Wikipedia]
Thanks to this old promo video that Chentzilla has uploaded on his Youtube channel, we can see a concept version of MDK, with some differences from the final version:
U64 Podcast: Episodio 1.3 – Sonic Xtreme 2° parte [30:29] In questa seconda parte i nostri eroi continueranno la loro avventura nel misterioso mondo di Sonic Xtreme, per approfondire il discorso del passaggio di concept sulla nuova console a 32 bit di Sega, la divisione dei team di sviluppo del progetto Xtreme, il “level engine” contro il “boss engine”, il lavoro su PC e quello sui veri tool per Saturn, la trama del gioco ed i nuovi personaggi, le seghe mentali sulle fidanzate antropomorfe di Sonic, la questione sul motore 3D di NiGHTS, strane voci di interferenza e cani infernali, la creazione dell’effetto Fish-Eye, le abilità dei diversi personaggi giocabili, i rapporti con Sonic Adventure e gli scarti di Xtreme in Sonic 3D Blast. Siete pronti a perdere un’altra mezzora ascoltando le paranoie soniche dello staff di Unseen 64? >> U64 Episodio 1.3 – Download Versione in MP3
Chentzilla has gave us some interesting informations about The Lost, a cancelled action-adventure / survival horror that was in development for XBOX, PS2 and PC. It seems that the game is not really vanished: in March 2008 it was reported that all development and rights to The Lost was acquired by FXLabs, who later released the game for Windows PCs in India under the title Agni: Queen of Darkness. Agni is thought to feature redone art but keeps The Lost basic plot and gameplay elements intact. A cancelled game is not cancelled anymore: the dream of every beta-geek. Read more
ps3punk7890 has found another interesting beta leftover in Jet Force Gemini (relased in 1999): a racing track from Diddy Kong Racing (relased in 1997)! This level is the Greenwood Village and it looks almost the same as the one in DKR, apart from some missing trees and a differend sky. This hidden track could have a simple explanation: Jet Force Gemini was build on a enhanced version of the DKR 3D engine, so this track was left behind when the code was ported and probably it was even used by the RARE beta testers as a test-level for the racing mini-games that are in JFG. Below you can see the leftover map in JFG (first video until 0:37) and the original one in DKR (second video):
Update: it seems that the DKR track is really in JFG! As Andi has made us to notice: “This ISN´T any beta-stuff! I have this game and I´ve unlocked this Diddy Kong Racing-Track absolutly normal! You must collect all Tribals and other stuff and you will unlock this easter egg! Nothing BETA! ;-)”
Robert Seddon continues his great series of unseen-links, with a couple of pages about the beta content of Saga Frontier. As he says “Information on the removed bits is supposed to be in a Japanese book called ‘The Essence of SaGa Frontier’, but I can only find *incomplete* transcriptions:
Interesting note about the FFVII-style Love Meter. (‘Red’s quest was supposed to have a unique spin to it– he was supposed to have a love parameter that would determine how close Red and Yuria are. Depending on how Red responded to her, they would either end up together or not. However, due to a lack of memory, this project was scrapped, and it is the general consensus that they end up together.’) Otherwise, it’s too unfinished: ‘This FAQ is far from complete and will expand only when people start asking more questions, since the question-and-answer session makes it easier for our esteemed sources to figure out what people want to know.’ (Nobody asked, I suppose…)
But… here there are some translation information, and http://pics.livejournal.com/blue_rouge has scans. But… they’re both incomplete as of now, and seem to have been dormant for months, although they may not be dead yet.”
If someone has more informations about the “Essence of SaGa Frontier” book or a complete translation of the removed game-content, please let us know!
This website uses cookies to improve your experience, by continuing to browse the site you are agreeing to the use of cookies. Find out more about cookies.Hide
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.