New Cancelled Games & Their Lost Media Added to the Archive

Rock Band [X360/PS3 – Beta]

Danny33 has wrote a topic in our forum where he makes us notice that in the first build of Rock Band we can see some interesting changes from the final version:

  • Different looking drums and microphone
  • Energy notes look very different
  • Guitar model not made yet
  • Notes look very different
  • During drum fills, sections do not flash.
  • Microphone notes are now blue.
  • Playing notes during the Big Rock Ending do not flash.
  • Welcome to the Jungle was set to be playable, but was removed. (This song later ended up in Guitar Hero 3.)
  • Different looking HUD/s

Also, ForWhomTheBellTolls noticed:

  • Great was replaced with Awesome when getting a streak singing.
  • There is no “You Win” after you beat a song in the final product.
  • The guitarist highway wasn’t blue during the solo like in the finished game, as well as the solo percentage HUD (You put that, but I wanted to add the blue highway portion.

Even in the e3 2007 build we can find some minor differences:

  • Different looking notes
  • It appears that the Stratocaster was smaller.

Thanks to Danny33 for these infos!

In the PAX 2007 version, the notes that filled your overdrive meter were bland and gray instead of glowing. Also, when you engaged your overdrive, the “highway” the notes appeared on would catch on fire and every note you hit would send plumes of smoke and debris off of the sides.

Thanks to Dr. Swank for these infos!

World Reborn [GBA Version] leaked!

Probably it’s an old news for some of you, but if you still did not know, the Neopong team has shared with the public a ROM of their cancelled GBA / DS game, a shmup named World Reborn. As we can read at the WD Forum “My partners and I have finally completely given up on the ability to get this game out in some form or fashion (DS/Wii remake, Cellphone version, etc…), so rather than let it never see the light of day or be played by anyone, we’ve decided to just make it freely available for download. So here it is, 4 (or 5?) years after completion, World Reborn:

www.neopong.com/download/worldreborn.bin [4MB]

[…] you’ll need the ability to play GBA ROM files. Various ways you can do that… I’d recommend grabbing VisualBoy Advance (just Google search for it), it plays well in there.”

You can read more about the project at the Neopong website, with some interesting informations like the Design Document, Game Spreadsheet and the Stat Balancing Sheet. We are happy to see that some developers have decided to freely share their work that could have been lost, props to them! If you are a fan of the shoot ’em up genre, you should try this cancelled-one. Here’s a video if you want to take a look before the download:

Mario & Sonic at the Olympic Games [Wii – Beta / Unused Characters]

Link from the X-Cult hack forum, has found some unused characters in the code of Mario & Sonic at the Olympic Games for the Wii: Birdo, Donkey Kong, Jet & Silver. Other “hidden” characters like Shy Guy, Goomba or the Monkey, are normally used only in the background of the game, but thanks to the WiiRD they became playable and some of them have even animations for the various olympic games.

Images:

Video:

Werewolf: the Apocalypse & bad luck with games

Over at Laughing Hyena‘s Live Journal page, we can read a couple of interesting posts about the unreleased Werewolf: The Apocalypse games: “Back at Gencon 1995, White Wolf announced a licensing agreement with Capcom to make a game based on Werewolf: the Apocalypse. The game’s finished date was set for 1996 and would be playable for the Playstation and Sega Saturn consoles at the time.” […] “According to Gamespot, Capcom stopped working on the project when they realized it had too many genre elements and just didn’t seem to fit together. This doesn’t make a lot of sense to me, as Capcom also created Resident Evil during this time. A game in which Capcom itself had to create a genre name for it. But then again, White Wolf also stopped making RPG books for Street Fighter as well. Either the books didn’t sell well, or there might have been some in-fighting as for the direction the W:tA game was going to take.

werewolnewso.jpg

The second Werewolf game was in development for the PC: “The game I did know about and actually waited for, was DreamForge Intertainment’s Werewolf: the Apocalypse – The Heart of Gaia for the PC, which was going to use the Unreal engine from Epic Games.” […] “Because ASC became bankrupt, Dreamforge couldn’t find a proper game publisher after that and had to close up as well. The game was finished close to it’s release date and that means a copy of the unpublished game exists some where.

You can read more about these in here:

The only two Werewolf videogames that were in development never got a release, so we wonder if it’s just a coincidence or there’s some sort of curse around it. If you want to take a look at some screens and a video from the Werewolf: The Apocalypse game by Capcom, you can check our archive page. We still miss a page for the Werewolf PC game, maybe we’ll add it later.