During the developement of Halo 3, Bungie came up with different Halo 3 logos and posted a few of them in their website. Thanks to HBO for archiving the updates! [Image informations written by Frank O’Connor, former Bungie employee] Read more
beatmaniaIIDX16 – Empress [Public beta/location test]
As Bemani (music games by Konami) fan I felt like had to post this [: A new version of beatmaniaIIDX awaits us again and the public beta (better known as location test) is starting today! Millions of fans in japan and all over the world are gathering in Tokyo to be there at the exclusive 5 day beta testing in public.
If you are interested in reading further, the rest of the story is after the jump! : D
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Mario Galaxy beta-demo still hidden in the final game
Thanks to some hack-magic-stuff, Usernamehere on the X-Cult forum, has found the Mario Galaxy E3 2007 demo level hidden in the code of the final game. As he says in the topic: “There’s some other left overs in Galaxy, including Mario’s Sunshine model and a file titled demomario, for the most part it’s just Mario but with different fists.” It’s an interesting find and we wonder if there could still be some unknow areas hidden in there. Here’s a look at the beta-demo found in the code:
You can recognize the same level in this old Mario Galaxy screen:
You can check more beta-screens and infos about the beta version of Galaxy in our archive page.
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ODT [N64 – Unreleased]
ODT, Or Die Trying, is a video game created by Psygnosis for the PlayStation and PC. Its style of gameplay is a 3D action adventure, with some RPG elements. Playing as 1 of 4 characters, your goal is to explore the “Forbidden Zone” to look for gas canisters to reinflate your balloon, which had crashed on the roof of a mysterious tower. Along the way you solve puzzles, battle monsters, and so on. A N64 version was completed but never released, though it has somehow been leaked online. [Info from Wikipedia]
In 2020 PIKO Interactive have announced that they have acquired the rights to the game, which includes the unreleased Nintendo 64 version.
Thanks to Henrique Resende, Vaettur and Vitas Varnas for the contribution!
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Lunar II: Eternal Blue original concept
Kid Fenris has recenlty scanned Softbank’s Lunar I and II artbook, where we can see some of the original concept for the characters that were meant to be in the second game. As KidF says in his site: “Lunar II […] abandoned most of the original Lunar’s characters in the process. That wasn’t always the plan. GameArts’ original ideas for Lunar II: Eternal Blue called for the main cast from Lunar: The Silver Star to return, older and perhaps as supporting characters. That’s what some early concept illustrations from Softbank’s Lunar I and II artbook shows, anyway.”
“Alex, the hero, was a kid with a harp and a fur hat in the first game. For the second, he became a lumberjack and grew one hell of a mullet, while his passive love interest, Luna, started wearing makeup.” You can read more infos and see more scans at www.kidfenris.com. Props to Kid Fenris for this find!