New Cancelled Games & Their Lost Media Added to the Archive

ODT [N64 – Unreleased]

ODT, Or Die Trying, is a video game created by Psygnosis for the PlayStation and PC. Its style of gameplay is a 3D action adventure, with some RPG elements. Playing as 1 of 4 characters, your goal is to explore the “Forbidden Zone” to look for gas canisters to reinflate your balloon, which had crashed on the roof of a mysterious tower. Along the way you solve puzzles, battle monsters, and so on. A N64 version was completed but never released, though it has somehow been leaked online. [Info from Wikipedia]

In 2020 PIKO Interactive have announced that they have acquired the rights to the game, which includes the unreleased Nintendo 64 version.

Thanks to Henrique Resende, Vaettur and Vitas Varnas for the contribution!

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Lunar II: Eternal Blue original concept

Kid Fenris has recenlty scanned Softbank’s Lunar I and II artbook, where we can see some of the original concept for the characters that were meant to be in the second game. As KidF says in his site: “Lunar II […] abandoned most of the original Lunar’s characters in the process. That wasn’t always the plan. GameArts’ original ideas for Lunar II: Eternal Blue called for the main cast from Lunar: The Silver Star to return, older and perhaps as supporting characters. That’s what some early concept illustrations from Softbank’s Lunar I and II artbook shows, anyway.”

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“Alex, the hero, was a kid with a harp and a fur hat in the first game. For the second, he became a lumberjack and grew one hell of a mullet, while his passive love interest, Luna, started wearing makeup.” You can read more infos and see more scans at www.kidfenris.com. Props to Kid Fenris for this find!

[Projects] Super Mario 64 Beta Remake

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After the Super Mario World Beta Remake by Randy355, Unseen 64 would like to promote another attempt in recreating the Mario 64 Beta game: in this new unseen project, Bosco is trying to hack Super Mario 64 with Toad’s Tool 64, to change textures and to add some of the removed stuff that we can see in the old screens and videos. An example is this testing video, where he has changed the textures in the castle entrance, to try to match the ones that are in the beta screen below. Take a look and keep in mind that Bosco has started the Mario 64 Beta project from just a couple of days and it’s just an early work: Read more