New Cancelled Games & Their Lost Media Added to the Archive

Eight Days [PS3 – Cancelled]

Eight Days (codenamed HEIST) was to be a PlayStation 3 game from Sony’s London Studio. It was shown for the first time at Sony’s E3 2006 press conference. It was a hybrid of a third-person shooter and driving action that shared similarities with the PlayStation Portable game, Pursuit Force. The title was cancelled on 4 June 2008.

Certain parts of the sequence shown at E3 included a full heads up display, and crosshair, implying true interactive in-game footage. However, opinions were divided about the sequence, some suspected it to be pre-rendered, while others believed it was non-interactive using the game engine which would mean while it was indeed the PlayStation 3 hardware doing the rendering, it may or may not have been indicative of the final gameplay experience. [Info from Wikipedia]

Eight Days was to be set in eight days over eight states across the United States of America, the largest game map to date, with a real internal clock that would change from day to night as the game progressed. In the game you could choose between two players one that was “good” and the other “bad”. The “bad” character story line would have him/her get revenge on a mob syndicate, the other story line would follow the “good” character who was a detective who was coincidentally looking for the same mob syndicate who had kidnapped his son. The two characters would eventually cross paths and work together.

On June 4, 2008 Sony Computer Entertainment released a statement on the cancellation: “This decision was made following an internal review of all games and it was deemed that with the incredibly strong list of exclusive First Party titles coming up both this year and in the near future, resource should be reallocated to enhance those projects closer to completion”. Two weeks after the cancellation of Eight Days, President of Sony Computer Entertainment Shuhei Yoshida stated that the lack of an Online mode in Eight Days was “part of the consideration” to cancel the game. He also stated that the cancellation of Eight Days was not because it was not failing in production, but becauseSony is increasingly moving towards online-supported games and Eight Days did not fit that overall strategy. A weird explanation for sure.

Thanks to Max Max, Iven and Yoshida for their contributions!

Images:

E3 trailer and pre-visualisation

Gameplay footage:

Tech demos:

Super Mario Bros. 2 [NES – Beta]

The game was originally set to have batteries for save the game’s progress. This was probably changed because the beta game was just 1 MB rather than the final version’s 2 MB. The story originally had more orange characters, background and text, a yellow frame a light yellow “painting” and a red logo. Originally, it was ellipses between “Extra Life” and the number of lives, something that was restored in Super Mario All-Stars. The characters didn’t change much, however, Princess Peach, Mario and Luigi didn’t have Read more

Eight Days and The Getaway PS3: cancelled

Thanks to Gamesindustry.biz we got the news about the cancellations of 2 big Playstation 3 games, Eight Days and The Getaway 3. The reasons for this are “due to the redistribution of resources and budget” as the company said. On Wikipedia we read that “Eight Days was to be a PlayStation 3 game from Sony’s London Studio. It was shown for the first time at Sony’s E3 2006 press conference. It was a hybrid of a third-person shooter and driving action that shares similarities with the PlayStation Portable game, Pursuit Force” and “the Getaway 3 was to be the third installment of Sony’s sandbox games series”. We’ll add these 2 games in our archive later, while we start to wonder if the PS3 will be the best console for the unseen gaming in this generation. Searching the anwswer, we can start to look at these videos:

Eight Days:

The Getaway 3:

More screens and a video from the Beta Mario World remake

My Super Mario World: beta Hack Project is going well, here is some new stuff I had just put together. Based off of old screenshots, I have made a Ghost Castle level to show you what it may have looked like in the actual beta game. The ground was made by a person named Someguy. By the way, the SMB3 breakable bricks are not beta, they are inserted into the game with hacking, though they were seen in screenshots of the beta. It is only assumable a spin junp could break them. Here’s a screen comparison (at the top the beta hack, below the original beta screen): Read more

Mr.Do for the GameBoy? A released “beta”

In the infinite web of the internet, sometimes we can find interesting memorial about lost gaming stuff, like this page from the developer of the GB version of Mr.Do, where we can read some fun facts about the game: “Mr.Do! was given a very limited release in Europe – in its unfinished form! [..] The game was meant to have a link-up cable option, where two players had to battle it out on a much bigger map. This was never completed due to problems with the development kit I was using (this ‘menu option’ has been removed). Also the baddie intelligence was never finished – they don’t ‘search’ the playfield correctly or ‘stumble’ beneath falling apples as they should. There was also supposed to be two modes of display – an authentic ‘full-screen’ version (with tiny graphics – see the pause mode below) and the scrolling, high detailed one that appears in the ‘end product.”

mrdo1.gif mrdo3.gif