New Cancelled Games & Their Lost Media Added to the Archive

Eight Days and The Getaway PS3: cancelled

Thanks to Gamesindustry.biz we got the news about the cancellations of 2 big Playstation 3 games, Eight Days and The Getaway 3. The reasons for this are “due to the redistribution of resources and budget” as the company said. On Wikipedia we read that “Eight Days was to be a PlayStation 3 game from Sony’s London Studio. It was shown for the first time at Sony’s E3 2006 press conference. It was a hybrid of a third-person shooter and driving action that shares similarities with the PlayStation Portable game, Pursuit Force” and “the Getaway 3 was to be the third installment of Sony’s sandbox games series”. We’ll add these 2 games in our archive later, while we start to wonder if the PS3 will be the best console for the unseen gaming in this generation. Searching the anwswer, we can start to look at these videos:

Eight Days:

The Getaway 3:

More screens and a video from the Beta Mario World remake

My Super Mario World: beta Hack Project is going well, here is some new stuff I had just put together. Based off of old screenshots, I have made a Ghost Castle level to show you what it may have looked like in the actual beta game. The ground was made by a person named Someguy. By the way, the SMB3 breakable bricks are not beta, they are inserted into the game with hacking, though they were seen in screenshots of the beta. It is only assumable a spin junp could break them. Here’s a screen comparison (at the top the beta hack, below the original beta screen): Read more

Mr.Do for the GameBoy? A released “beta”

In the infinite web of the internet, sometimes we can find interesting memorial about lost gaming stuff, like this page from the developer of the GB version of Mr.Do, where we can read some fun facts about the game: “Mr.Do! was given a very limited release in Europe – in its unfinished form! [..] The game was meant to have a link-up cable option, where two players had to battle it out on a much bigger map. This was never completed due to problems with the development kit I was using (this ‘menu option’ has been removed). Also the baddie intelligence was never finished – they don’t ‘search’ the playfield correctly or ‘stumble’ beneath falling apples as they should. There was also supposed to be two modes of display – an authentic ‘full-screen’ version (with tiny graphics – see the pause mode below) and the scrolling, high detailed one that appears in the ‘end product.”

mrdo1.gif mrdo3.gif

Team Fortress 2: second prototype

At the Team GabeN wiki website we can read some interesting informations about the development of Team Fortress 2: “Valve’s second concept for TF2 featured a Sci-Fi theme with none of the characters or even places being related to the Half-Life story. Following the Half-Life 2 leak, CS and HL1 ports were released by Anon. The Counter-Strike port included two out-of-place player models under the names “temp_player.mdl” and “alien_commando.mdl”. Those are a Human and the Alien Commando and they’re the only known/available TF2 models we have from Valve. Any other asset made for that game simply doesn’t exist or is not available to the general public.”

hl2tf2leak.jpg

You can read more about this @ Team Fortress 2 (GabeN) or you can see more TF2 beta stuff in our archive page for the game