At the Team GabeN wiki website we can read some interesting informations about the development of Team Fortress 2: “Valve’s second concept for TF2 featured a Sci-Fi theme with none of the characters or even places being related to the Half-Life story. Following the Half-Life 2 leak, CS and HL1 ports were released by Anon. The Counter-Strike port included two out-of-place player models under the names “temp_player.mdl” and “alien_commando.mdl”. Those are a Human and the Alien Commando and they’re the only known/available TF2 models we have from Valve. Any other asset made for that game simply doesn’t exist or is not available to the general public.”
A map from an old preview of Shining Force, show us a concept map, that looks different from the one in the final version of the game. Below, you can even see what it looks like an old intro screen with a different font for the title of the game. Read more
Three Tribes was announced in November of 2004 in a press release by its Dutch developer Two Tribes as an action puzzle game in an overhead perspective designed for all ages. I could only retrieve the Dutch version of the announcement, archive.org unfortunately didn’t cache a page of the English version. The game was designed for the Gameboy Advance and possibly the Nintendo DS; no release date is given for the game and the company had no publishing partner for the game at the moment of the announcement.
Three Tribes sets the player in control of a shaman whose purpose is to help out the natives he meets with their problems. Interaction between the characters, animals, objects and tools found in the game and with the environment itself would be a central part of solving the various puzzles. The game would be set in the same visual perspective as the 2D Zelda games but with a lot more freedom allowing the player to climb, swim and fly anywhere they wanted to. The game also promised a wide variety of mission objectives. The NDS version would differ from the GBA version in having a multiplayer game editor. The editor would allow players to design their own multiplayer levels and create their own objectives and later share them with friends.
Unfortunately Three Tribes was quietly cancelled; the company never found a publisher for the game. The main cause could have been the declining GBA market but I also cannot retrieve how far development of both versions was. I could find only a couple of GBA screenshots and two promotional videos (see below) and absolutely no information on the Nintendo DS version. On the current site of Two Tribes the game is briefly mentioned:
„In the meantime, we’d spent two years developing a physics puzzle adventure game called Three Tribes for Game Boy Advance, though it turned out to be impossible to find a publisher for such an ambitious concept.
The game was stated way into 2010 on the Two Tribes website as a Gameboy Advance title “In development”. After a refreshment of the website later that year the game vanished of the radar and was no longer mentioned. The game still hasn’t vanished completely as its promotional website is still (partly) online. But I think we can consider it cancelled.
As you probably already know, the Unseen 64 Staff is not the only group of beta geeks that loves to talk about the cuts and changes in the gaming development: online we can find some other great sites dedicated to the beta-researches. Often these groups of gaming archeologist are hidden under the fame of the traditional gaming websites. It’s not always easy to find places with informations about the lost games, but if we can linking togheter all these resourches, we can have a better look at the beta world. The cooperation between the different websites related to the unseen games can help us to better archive, retain, filter and protect those gaming informations and documents that could be forgotten. With this series of interviews we would like to try to introduce the various beta-websites that exist out there, to know a bit more the staff behind them and their thoughs about the gaming unseen. In this first interview we have interviewed Frank Cifaldi, also know as RedEye, the editor in chief of Lost Levels Online. Read the rest of this entry »
Secret of Mana, known in Japan as Seiken Densetsu 2, is an action RPG for the Super Nintendo developed and published by Square. Secret of Mana is the sequel to Final Fantasy Adventure for the Game Boy and the second installment in the Mana video game series. The game was originally going to be a launch title for the SNES CD add-on. After the project was dropped, the game had to be altered to fit onto a standard game cartridge. [Infos from Wikipedia]
Robert Seddon has made us to notice that according to this article, Square was intending to port the game to the Wonderswan. Given that their Romancing SaGa port featured material cut from the original, it’s a shame the Seiken Densetsu 2 port didn’t happen. You can also read more about he beta differences of Secret of Mana on ManaRedux!
In the gallery below you can see various beta screenshots from that Luis has shared with us: there’s an early version of Potos and Pandora Village, different World Map, many unknown locations, the characters that walk in a river (that is not accessible in the final game), an unused character with pink hair, different HUD, beta Gaia Navel (if you have more infos on the differences in these screens, please let us know!), the hero in a weird place in Water Palace and much more! Also, as you can read in the scan the original title for the english version of the game was going to be Final Fantasy Adventure 2.
In the video below the gallery, recored by Shernoubi, we can notice various unused sprites and a debug room!
Thanks a lot to Luis & pantalytron for the contribution!
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