Looking through the Assassin’s Creed beta videos and screens, i found out some more differences. Here is what i have noticed: Read the rest of this entry »
Super Smash Bros Brawl: removed music?
Thanks to some hack work, someone found out that there were more songs planned for appearing in Super Smash Bros Brawl, but they never made it. We dont know why they were taken out, but it could be because of copyright issues.
To hear how they would sound like, go to YouTube, and search for lost tracks ssbb and you’ll find these songs.
Sources: Youtube.com & Smashwiki.com
Excite Truck [Wii – Beta]
At E3 2006, the first beta-gameplay was revealed of the excite bike spin-off, Excite truck. The beta features a few minor yet distinct differences. These include small font alterations, a different map on the lower right corner of the screen anddifferent designs for environment change buttons. These all be seen in the videos below:
Banjo Xtreme?
SteveAndZach has a nice Banjo & Kazooie video on his YouTube channel, with a weird mod for the game that makes it looks a bit like a RAREware version of Sonic Xtreme. I dont know from where this came from, but it’s fun:
Update: Horatio & Danny make us notice that this video is from a sonic fangame, named “Sonic Robo Blast 2”, with a Banjo WAD. Thanks for this info! Searching through google i have found an “official” website for the game, but it seems down at the moment..
Wii Drums [Wii – Tech Demo]
Wii drums was a tech demo which was playable at the E3 2006. It was titled then as another part of Wii Music, aside the orchestra game but at E3 2006 was the last time it has been seen since. Wii drums featured a two player jam sessions like mechanic in which players hold two wii remotes each and have to move the wii remote to bash the onscreen drums whilst simoultaneously having to hold different buttons to switch between them to create a different sounding beat. Satori Iwata speculated after E3 2006 to Official Nintendo Magazine that Wii Drums was at the time a tech demo made to show off one of the many things the wii remote could simulate. He added to that “That was not only to give the public a better understanding of the new technology but to show third-party developers what opportunities there are”. With that said, it makes me think this is perhaps what inspired Sega to bring back Samba de Amigo on the wii as it uses a similar gameplay mechanic.
Below is one of the few videos you can find of wii drums in action: